I am currently trying to create an ability that "alters" the unit's other abilities by either A) swapping out the buttons in the command card and their respective abilities (linked all to the same cooldown so that only one ability can be "altered" every X seconds), or B) switching out the command card and somehow have it switch back after an ability is used (linking those to the command card swap's cooldown, if possible) - however, I'm not sure how any of this (aside from the cooldown linking) would be done.
Is this possible, and if so, how would one go about it?
I would use a Specialize ability that uses Switch effects that are used to add/remove buffs which requirements use to hide/show the abilities. Remember the 64 ability per unit tree cap.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I am currently trying to create an ability that "alters" the unit's other abilities by either A) swapping out the buttons in the command card and their respective abilities (linked all to the same cooldown so that only one ability can be "altered" every X seconds), or B) switching out the command card and somehow have it switch back after an ability is used (linking those to the command card swap's cooldown, if possible) - however, I'm not sure how any of this (aside from the cooldown linking) would be done.
Is this possible, and if so, how would one go about it?
I would use a Specialize ability that uses Switch effects that are used to add/remove buffs which requirements use to hide/show the abilities. Remember the 64 ability per unit tree cap.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg