Hey all, I'm making a campaign style map, and I want the player to discover the corpse of Zurvan while playing the map. However, in the SC2 editor, when I place the Zurvan unit, I can't find any of his health properties. I'd prefer for the unit to start out dead, and not use a trigger to do it once the game starts, but I understand there may be limitations.
Open up the Cutscene Module to figure out which animation corresponds to the dead state, then use an event of the form ActorCreation->AnimPlay Dead PlayForever or so.
The dead form may also be a seperate doodad object, in that case you just have to find it.
Hey all, I'm making a campaign style map, and I want the player to discover the corpse of Zurvan while playing the map. However, in the SC2 editor, when I place the Zurvan unit, I can't find any of his health properties. I'd prefer for the unit to start out dead, and not use a trigger to do it once the game starts, but I understand there may be limitations.
Thanks in advance for any help. :)
Open up the Cutscene Module to figure out which animation corresponds to the dead state, then use an event of the form ActorCreation->AnimPlay Dead PlayForever or so.
The dead form may also be a seperate doodad object, in that case you just have to find it.
Just make a Doodad type actor using his model.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thanks for the reply(s), guys. I'll explore both of these options next time I sit down with the editor. :)