At least that's what I think it is... I seem to be having problems getting my custom ability to work. The validator keeps returning false but it's set up exactly like a default ability that I'm basing my custom one on. Just excluding self, hidden, etc.
The only difference I see in fields that are NOT filled in between a standard ability and mine, is in the Cost: Cost - Charge - Link ()
when I try to search through the list of Abil/id my custom ability isn't even an option. Did I miss making something?
can you explain in more detail the ability you are trying to copy?
cost charge link has nothing to do with the validators so if your problem is in validating then thats not your issue
the one that is for your ability would be Abil/id that just tells it that it links with itself and you can create your own link name doesn't even have to have the Abil/ part.
Okay, so I'm trying to create a custom ability that is pretty much similar to EMP from the ghost/science vessel, except I'm making it from scratch to hopefully be able to understand the data editor a little better, and make more stuff on my own in the future.
So what I did was went through the effects and behaviors of the EMP ability and then started making my own wherever it called for something else EMP related.
When I test it, the unit doesn't cast any ability, and I get the validators warning "must target unit" which is the default warning... so that's why I think it's a problem with the validator, but it's exactly the same as the EMP validator, and it's pretty straight forward so I started thinking it's a problem somewhere else that's just throwing the validator off somehow - so i rechecked all my fields and it seems that the link is the only one different. Anyways, here's the validator...
And each are set to do what the EMP was originallly set to do and then I modified the actual unit changes (price, vital cost etc.) to make it effect units how I wanted them effected... and then I saw that in the Raven - Short Circuit (Launch Missile) that it was checking a validator, so I made Raven - Short Circuit (Validator) as well... So that's where I'm at. I don't want to post all of them as that's a lot - but if you see that I'm missing an effect of some kind, or would like to see one of those particularly, i can post it.
At least that's what I think it is... I seem to be having problems getting my custom ability to work. The validator keeps returning false but it's set up exactly like a default ability that I'm basing my custom one on. Just excluding self, hidden, etc.
The only difference I see in fields that are NOT filled in between a standard ability and mine, is in the Cost: Cost - Charge - Link ()
when I try to search through the list of Abil/
id
my custom ability isn't even an option. Did I miss making something?can you explain in more detail the ability you are trying to copy?
cost charge link has nothing to do with the validators so if your problem is in validating then thats not your issue
the one that is for your ability would be Abil/
id
that just tells it that it links with itself and you can create your own link name doesn't even have to have the Abil/ part.@neverwin1011: Go
Okay, so I'm trying to create a custom ability that is pretty much similar to EMP from the ghost/science vessel, except I'm making it from scratch to hopefully be able to understand the data editor a little better, and make more stuff on my own in the future.
So what I did was went through the effects and behaviors of the EMP ability and then started making my own wherever it called for something else EMP related.
When I test it, the unit doesn't cast any ability, and I get the validators warning "must target unit" which is the default warning... so that's why I think it's a problem with the validator, but it's exactly the same as the EMP validator, and it's pretty straight forward so I started thinking it's a problem somewhere else that's just throwing the validator off somehow - so i rechecked all my fields and it seems that the link is the only one different. Anyways, here's the validator...
@playpong: Go
Okay, so for my custom EMP essentially, I have:
And each are set to do what the EMP was originallly set to do and then I modified the actual unit changes (price, vital cost etc.) to make it effect units how I wanted them effected... and then I saw that in the Raven - Short Circuit (Launch Missile) that it was checking a validator, so I made Raven - Short Circuit (Validator) as well... So that's where I'm at. I don't want to post all of them as that's a lot - but if you see that I'm missing an effect of some kind, or would like to see one of those particularly, i can post it.
Sounds like one of your impact fields is set to target unit not target unit/point.
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