Hi.
I hope that is the right forum to post that.
I want to change the skin of Nova without make a new model (onlyt he unit color)
only the dds filie not m3 file.
Can someone help me please?
(By the way: It just me, or that world editor data is changed )
Just export the texture from the mpq, edit it and import it in your map with the import manager, using the exact same path and file name. Should not be that hard. For basic color editing and stuff, you probably want to edit the diffuse image.
This texture is located in (your sc2 folder)/Mods/Liberty.SC2Mod/base.SC2Assets
using the path: Assets/Textures/Nova_Diffuse.dds
€ some editing, I thought the texture was in the campaign archive, but apparently it is located in the liberty mod.
@TDS1985: Go
Just export the texture from the mpq, edit it and import it in your map with the import manager, using the exact same path and file name. Should not be that hard. For basic color editing and stuff, you probably want to edit the diffuse image.
This texture is located in (your sc2 folder)/Mods/Liberty.SC2Mod/base.SC2Assets
using the path: Assets/Textures/Nova_Diffuse.dds
€ some editing, I thought the texture was in the campaign archive, but apparently it is located in the liberty mod.
I think he is trying to change color of texture, of skin. I think he can do this via Data Editor ?
I using MPQ Editor and from ther I change Nova diffuse (I use gide from different forum' but I didn't succeed to changed the skin in the map)
You can tint the model using actor events, but texture editing looks way nicer. Also you can only tint the whole model and not one specific part.
Afaik you cannot edit the textures any further using the data editor.
Is the new pach of blizzard change the world editor? The data info is look different then before
Sorry that ask agin: Does someone know how I can skin change without create a new model? And if you can you please guide me?
Well, ok I'll edit model for you then seems like nobody knows/wants to help, as usual...
@tigerija: Go
Actually, the way you do this is in the first answer o_0