I'm using the monlyth light bridge in my map. I was wondering if there was a way to automatically start the "Stand" and "Work" animations via the data editor instead of using the play animation for actor trigger.
Very easy to do. Find the Actor 'Monlyth Light Bridge', select it and scroll down the list of modifiable fields, modify Event - Events +, you'll see the second(and last) option playing "stand" forever, well select 'AnimPlay Stand Stand PlayForever' then select 'Animation Properties: Stand', you'll see underneat it will say 'Animation Properties' with a box under it with 'Stand' in it, and another box under it with '(none)'. Change (None) to Work and there you go, your monlyth light bridge will now be permanently "on".
I'm using the monlyth light bridge in my map. I was wondering if there was a way to automatically start the "Stand" and "Work" animations via the data editor instead of using the play animation for actor trigger.
If that isn't possible, is there a way to select all units that use X actor in the trigger editor and then tell them to play an animation?
@desiderius1: Go
Very easy to do. Find the Actor 'Monlyth Light Bridge', select it and scroll down the list of modifiable fields, modify Event - Events +, you'll see the second(and last) option playing "stand" forever, well select 'AnimPlay Stand Stand PlayForever' then select 'Animation Properties: Stand', you'll see underneat it will say 'Animation Properties' with a box under it with 'Stand' in it, and another box under it with '(none)'. Change (None) to Work and there you go, your monlyth light bridge will now be permanently "on".
Thank you BorgDragon.