this is for element td.
hit a roadblock. one i've never experienced before.
simply put each amplified elemental tower has 6 upgrade buttons. morph abilities.
the buttons are setup correctly. the abilities are setup correctly. the towers themselves are setup correctly
i've recreated the towers. abilities. buttons. from scratch. repeatedly.
what happens?
well buttons are just flat out missing.
a tower might have 5 of the 6. another tower might have 3 of the 6.
one tower will have magic tower upgrade button show up fine
but on another tower that same button will be missing. no difference at all can be found between the two.
one funny event i can create.
if i create a new ability. so default name "Unknown Ability", default ID, everything. changing nothing. ability is not linked to anything, not a button. not a tower. nothing.
everything changes. buttons that used to appear disappear. ones that didn't appear are now visible.
spent about a week now. trying to resolve this.
quite possibly... I can see how merging of the XML files might have screwed with other parts. as for the buttons disappearing. I have nothing for you. Hope you have an earlier fixed version still. I would probably try copying the stuff in separately see if that has any effect
In your main game options, under gameplay, there is an option called "command hotkey text" . Enable that to have the hotkey displayed over the button graphic.
But they all morph into each other? Afaik the limit also kicks in, if units connected via morph abilities reach the limit combined. At least I experienced something similar back in the beta.
@Kueken531:
could be. some random testing i did today was deleting all abilities except the morph abilities. all buttons were fine.
tried to maybe narrow it down. maybe it was a particular ability or a couple of them. no success however.
still being linked after morph is an interesting theory. could very well be the problem.
if it is that however... thats another issue. might have to do tower upgrades with triggers or something in that case =\
If it is the number of abilities then why does say Amplified Nature have the button but not Amplified Fire? They should both be hitting the limit and bugging out if this is the case?
If it is the number of abilities then why does say Amplified Nature have the button but not Amplified Fire? They should both be hitting the limit and bugging out if this is the case?
Well, ask Blizzard :p
Or present another theory, I am quite interested in this one.
can you show us the linkage tree that shows all the abilities that are linked to your unit.
Also.... what kinda abiltiy are you using to handle the different morphs, Is it one morph ability with a set up sub selections... if so you could try using a sub menu and see if the problem persists.
I have also in the past just had issues with the command card buttons not being where the UI editor shows them.
Try removing the buttons from the command card and add them back one at a time.
@SouLCarveRR:
i've tried submenus. the buttons that dont appear on the first submenu dont appear on any others.
as for morph's as far as i know you can't make multiple morphs in the same ability?
More testing confirms your theory is probably right. It seems the game links forward too though. In other words; if Tower A has 10 abilities and B has 10 and C has 12 and A>B>C, then all three will fail. Weird?
Easiest solution in this case would probably be to handle the morph via trigger, so that the towers do not have a connection to each other in data and as a result, get the ability limit applied individually.
Well, depends on the circumstances. There might be situations, where you might actually need huge amounts of command cards with very few abilities, for example extensive use of train unit abilites - maybe for an item shop. In this case, one ability can easily fill one or two command cards of icons, so you can easily use morph to get like 12 command cards, resulting in 3 morph + 6 train (assuming 2 filled cards per train) = 9 abilities (+ interact + eventually pawn), which is not even close to the 31 limit (ignoring the button limit, which also exists afaik)
Necropost, but I have this exact same issue. An ability limit makes sense since I have massive amounts of linked morph abilities in a chain. The main unit I'm having difficulties with actually has six morph abilities as well. Each of those six morph options can turn into 3 more units through additional morphs + each of them have behaviours and abilities.
Did morphing a few through triggers actually work?
@wingednosering:
yes
replacing all morph abilities will dummy abilities and using triggers to just replace the unit worked
you can still utilize the cast/channel time of a morph ability, just have it link to nothing and make the trigger replace the unit
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We did a XML merge because a bunch of towers were in a bunch of different map files. Could this be related to that?
@Karawasa: Go
quite possibly... I can see how merging of the XML files might have screwed with other parts. as for the buttons disappearing. I have nothing for you. Hope you have an earlier fixed version still. I would probably try copying the stuff in separately see if that has any effect
sry i can't help but how did you have the hotkey letters on the top left of the button icon?
@thegameplayer: Go
In your main game options, under gameplay, there is an option called "command hotkey text" . Enable that to have the hotkey displayed over the button graphic.
Based on your post, I don't think this is the case, but its the only idea I have - do any of these towers have more than 31 abilities?
But they all morph into each other? Afaik the limit also kicks in, if units connected via morph abilities reach the limit combined. At least I experienced something similar back in the beta.
If it is the number of abilities then why does say Amplified Nature have the button but not Amplified Fire? They should both be hitting the limit and bugging out if this is the case?
Well, ask Blizzard :p
Or present another theory, I am quite interested in this one.
can you show us the linkage tree that shows all the abilities that are linked to your unit.
Also.... what kinda abiltiy are you using to handle the different morphs, Is it one morph ability with a set up sub selections... if so you could try using a sub menu and see if the problem persists.
I have also in the past just had issues with the command card buttons not being where the UI editor shows them.
Try removing the buttons from the command card and add them back one at a time.
@Kueken531: Go
More testing confirms your theory is probably right. It seems the game links forward too though. In other words; if Tower A has 10 abilities and B has 10 and C has 12 and A>B>C, then all three will fail. Weird?
@Karawasa: Go
Easiest solution in this case would probably be to handle the morph via trigger, so that the towers do not have a connection to each other in data and as a result, get the ability limit applied individually.
@Kueken531: Go
that seems like a stupid bug imo... I'll take it from that there is a limit to the morph unit to get more command cards theory too?
@Kueken531: Go
Yup, that is what we decided to do. I was hoping to find a fix to the data problem but the workaround could be worse I guess.
@nevjmac: Go
I would assume that morphing to get more command cards is actually counterproductive. Now if you triggered the morph...
@Karawasa: Go
Well, depends on the circumstances. There might be situations, where you might actually need huge amounts of command cards with very few abilities, for example extensive use of train unit abilites - maybe for an item shop. In this case, one ability can easily fill one or two command cards of icons, so you can easily use morph to get like 12 command cards, resulting in 3 morph + 6 train (assuming 2 filled cards per train) = 9 abilities (+ interact + eventually pawn), which is not even close to the 31 limit (ignoring the button limit, which also exists afaik)
Necropost, but I have this exact same issue. An ability limit makes sense since I have massive amounts of linked morph abilities in a chain. The main unit I'm having difficulties with actually has six morph abilities as well. Each of those six morph options can turn into 3 more units through additional morphs + each of them have behaviours and abilities.
Did morphing a few through triggers actually work?