I've run into a problem trying to scale the visual aspects of an ability down. The ability comes from a very large unit (Mothership) and is going on a much smaller unit (Zeratul), so I need to make it look smaller. I've already done this successfully with other abilities, but with this one I can't get it to work. So I'm hoping someone here can tell me what I'm doing wrong.
The ability in question is "Purifier - Planet Cracker", and what I've done to try and scale it is edit the two actors called "PurifierPlanetCrackerBeam (Unnamed)" and "PurifierPlanetCrackerImpact (Unnamed)", by adjusting the X,Y and Z under Art - Scale. I have also experimented with the Auto Scale Factor, but that didn't have any effect either.
I'm beginning to wonder if I've even got the right actors. But there are only 4 editable actors in the ability - the two I've experimented with, and then what appears to be a sound actor and something called "PlanetCrackerShieldHitter (Unnamed)", which does not seem to have the same structure as the others.
Oh you mean the beam shrinks depending on the target? Then set the host for properties to _Selectable for the scope target of the effect.
Not quite. The beam of this ability just fires into the ground, and then an AoE erupts from the point of impact. I'm not worried about the scale of the beam too much (but it would be nice if it scaled along with the AoE). I'm looking to reduce the scale of the AoE primarily, since I've already reduced the radius of its search effect.
Some models simply cannot be scaled, unfortunately the planet cracker beam appears to be one of them (the beam model also includes the explosion, the impact actor just adds some flames to the targets).
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I've run into a problem trying to scale the visual aspects of an ability down. The ability comes from a very large unit (Mothership) and is going on a much smaller unit (Zeratul), so I need to make it look smaller. I've already done this successfully with other abilities, but with this one I can't get it to work. So I'm hoping someone here can tell me what I'm doing wrong.
The ability in question is "Purifier - Planet Cracker", and what I've done to try and scale it is edit the two actors called "PurifierPlanetCrackerBeam (Unnamed)" and "PurifierPlanetCrackerImpact (Unnamed)", by adjusting the X,Y and Z under Art - Scale. I have also experimented with the Auto Scale Factor, but that didn't have any effect either.
@Cirnu: Go
You want the beam to be thinner? Maybe try scaling the model if the actor doesnt want
If it is an attachment you must uncheck the scale and model scale flags under inherited properties.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@LaxSalmon: Go
I gave that a try. It still won't scale down.
@DrSuperEvil: Go
I tried that too, with the same result as above.
I'm beginning to wonder if I've even got the right actors. But there are only 4 editable actors in the ability - the two I've experimented with, and then what appears to be a sound actor and something called "PlanetCrackerShieldHitter (Unnamed)", which does not seem to have the same structure as the others.
The Sound type actor just plays a sound.
Oh you mean the beam shrinks depending on the target? Then set the host for properties to _Selectable for the scope target of the effect.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Not quite. The beam of this ability just fires into the ground, and then an AoE erupts from the point of impact. I'm not worried about the scale of the beam too much (but it would be nice if it scaled along with the AoE). I'm looking to reduce the scale of the AoE primarily, since I've already reduced the radius of its search effect.
Some models simply cannot be scaled, unfortunately the planet cracker beam appears to be one of them (the beam model also includes the explosion, the impact actor just adds some flames to the targets).