I just had a few questions if anyone knows the answers that would be great :)
1. While I have been able to get my custom game sounds to work more so the way I want them to I still can't get it exact(previously all other game sounds played over my sounds, now my sounds play over almost all other game sounds). My question is: Does anyone know a way to queue up sounds (if 2 play at the same time, put the second in a queue so it plays directly after the first)? Also does anyone know how to stop any other sounds that are playing and play a specific sound of my choosing? There is a very important sound I need played, but it doesn't play if other sounds are playing, It needs priority over everything else.
2. Is there a way to create your own filter? For example, in the data editor you can mark a unit as "Armored". Is there a way to create a custom filter to tag a unit as?
3. With the new update I am getting 3 errors I can't find any information on:
WARNING: Can only create one CActorAction per effect [ClaimTurret].
WARNING: Can only create one CActorAction per effect [PhotonCannonLM].
WARNING: Data configuration error; ActionImpact message arrived before commenced.
For 3) If you look at the events of the ATTACK actor, you might notice the Effect.Something > Create part. The problem is that you need to specify which part of the effect to create it as opposed to (Any).
So change Effect.LaunchMissile.(Any) > Create, to Effect.LaunchMissile.Launch > Create.
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I just had a few questions if anyone knows the answers that would be great :)
1. While I have been able to get my custom game sounds to work more so the way I want them to I still can't get it exact(previously all other game sounds played over my sounds, now my sounds play over almost all other game sounds). My question is: Does anyone know a way to queue up sounds (if 2 play at the same time, put the second in a queue so it plays directly after the first)? Also does anyone know how to stop any other sounds that are playing and play a specific sound of my choosing? There is a very important sound I need played, but it doesn't play if other sounds are playing, It needs priority over everything else.
2. Is there a way to create your own filter? For example, in the data editor you can mark a unit as "Armored". Is there a way to create a custom filter to tag a unit as?
3. With the new update I am getting 3 errors I can't find any information on:
WARNING: Can only create one CActorAction per effect [ClaimTurret].
WARNING: Can only create one CActorAction per effect [PhotonCannonLM].
WARNING: Data configuration error; ActionImpact message arrived before commenced.
Anyone know anything about this?
2) You can rename existing filters but not add or delete them
3) the first two sound like something has got duped with the update.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
For 3) If you look at the events of the ATTACK actor, you might notice the Effect.Something > Create part. The problem is that you need to specify which part of the effect to create it as opposed to (Any).
So change Effect.LaunchMissile.(Any) > Create, to Effect.LaunchMissile.Launch > Create.