Yes it's possible. The easiest way would be to just have a line of Damage effects using a Create Persistent effect. The wave would be an Actor of type Model that is created at the location of the damage effect every time is starts.
As an example, if you have the target of the persistent as the casting unit (to have it emanate out from the caster), but want a target point ability, you will have to wrap the persistent in some other effect, like a set effect, that has a point target.
Edit:
Additionally, it should be mentioned that you can launch a missile instead, with the missile having a searching behavior.
As well, both methods will need to use either a marker or an additional behavior if the intent is for each unit to only be damaged once.
Yes it's possible. The easiest way would be to just have a line of Damage effects using a Create Persistent effect. The wave would be an Actor of type Model that is created at the location of the damage effect every time is starts.
@ZionSC2: Go
Persistent Effect would be your best bet :)
Thanks! I'll try it out!
Just use a Site(Mover) to move the visuals like a colossus beam impact.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
That doesn't inform him of how to make the damage actually occur in a line.
Persistent with damage effects is easy enough to figure out. Hard part is the visuals.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
There is some nuance to it...
As an example, if you have the target of the persistent as the casting unit (to have it emanate out from the caster), but want a target point ability, you will have to wrap the persistent in some other effect, like a set effect, that has a point target.
Edit:
Additionally, it should be mentioned that you can launch a missile instead, with the missile having a searching behavior.
As well, both methods will need to use either a marker or an additional behavior if the intent is for each unit to only be damaged once.
Unless you want them to be hit multiple times.
Missiles have a problem if the wave is to move very fast. Above a certain speed the missile method starts missing targets.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Well, exactly. The point is it's nuanced.