Hey, so I have a launch sound hooked up to a units weapon actor. The problem is that I can hear the sound no matter where my camera is on the map relative to the unit. I thought this sort of problem had to do with whether the sound data was 3d relative or 2d. The sound, "Baneling_Help", is 3d world relative. Is there something else that could be causing this? Perhaps a range of how far the sound can travel or something?
Well I went ahead and duplicated an existing launch sound in data and just changed the files that it uses. That works. Though I'm still curious about what makes a 3D world relative sound still be heard everywhere.
Hey, so I have a launch sound hooked up to a units weapon actor. The problem is that I can hear the sound no matter where my camera is on the map relative to the unit. I thought this sort of problem had to do with whether the sound data was 3d relative or 2d. The sound, "Baneling_Help", is 3d world relative. Is there something else that could be causing this? Perhaps a range of how far the sound can travel or something?
Well I went ahead and duplicated an existing launch sound in data and just changed the files that it uses. That works. Though I'm still curious about what makes a 3D world relative sound still be heard everywhere.
My money is on the "group" entry. It was probably set to "Voice".
@TyaArcade: Go
Looks like it was on alert. Though that is the type of thing that's heard everywhere.