So, I've been messing around with this for 2 days, and have been trolling the forums for several hours searching for an answer, without any luck. I'm sorry for the noob-ish question, but cannot figure it out myself.
I have duplicated the thor, the thor ground attack actor, and both effects for the thor ground attack ability. It all works except, as titled, both shots come from the right cannon. I have every option in the copied thor duplicated exactly, including the launch attachment queries in the attack actor. All effect attributes are also exactly the same. All references to the ability in every actor event has been changed to the appropriate effect. I have not added nor removed any references in the events. Is there something I'm missing?
I've also played around with changing the launch attachments, and got some interesting effects, but nothing that does what I need. I am fairly certain this is an issue with the launch attachment queries.
HAHA! The noob un-noobed himself! (at least, in this instance :)) What I had to do was create 2 weapons, one for each arm, and then change the launch attachment query from the default methods to custom, and use the weapon instance, and change the index one increment at a time till I found which index indicated which gun.
I'll bet there is an easier way, and if anyone knows I'm very interested to hear. But this solution works, for those who have this same problem.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
So, I've been messing around with this for 2 days, and have been trolling the forums for several hours searching for an answer, without any luck. I'm sorry for the noob-ish question, but cannot figure it out myself.
I have duplicated the thor, the thor ground attack actor, and both effects for the thor ground attack ability. It all works except, as titled, both shots come from the right cannon. I have every option in the copied thor duplicated exactly, including the launch attachment queries in the attack actor. All effect attributes are also exactly the same. All references to the ability in every actor event has been changed to the appropriate effect. I have not added nor removed any references in the events. Is there something I'm missing?
I've also played around with changing the launch attachments, and got some interesting effects, but nothing that does what I need. I am fairly certain this is an issue with the launch attachment queries.
Any help would be a appreciated.
HAHA! The noob un-noobed himself! (at least, in this instance :)) What I had to do was create 2 weapons, one for each arm, and then change the launch attachment query from the default methods to custom, and use the weapon instance, and change the index one increment at a time till I found which index indicated which gun.
I'll bet there is an easier way, and if anyone knows I'm very interested to hear. But this solution works, for those who have this same problem.