I have duped the building ability of SCV and I've also created a new building from an existing terran building (depot).
But i have two problems:
1) The depot building I'm using has an increased scale (1.2 instead of 1.0) so it looks a little bit bigger than the original one. When I fire the building ability, the transparent building shows up on the cursor and I can choose where to place it. The problem is that the placement preview building looks scaled like the original one, smaller. How can I fix that?
2) As soon as I place the building on the ground, my worker unit starts to build it and the construction animation begins. There I have two weird problems. The first one concerns the scale again (the construction animation uses 1.0 scale and not 1.2). The second one is that the completed building shows up at the beginning, while the construction animation is still running... so I can see the completed depot over the construction animation. Any clue?
It seems like some event in the depot unit actor is not firing correctly... like BuildingTerrainFlatten or something similar.
Copy the models "Supply Depot" and "Supply Depot Placement" and change the scale on the model instead. Then you dont have to worry about the actor scaling the model correctly.
Ok so... the scale problem has gone.
Now... I can't get rid of the other one. When I place the buinding on the map and my SCV starts building it, both construction animation and constructed unit are shown at the same time. I've tried with the default depot and this doesn't happen... any suggestion? I've looked into actors, behaviors but I can't find anything mismatching.
I have duped the building ability of SCV and I've also created a new building from an existing terran building (depot). But i have two problems:
1) The depot building I'm using has an increased scale (1.2 instead of 1.0) so it looks a little bit bigger than the original one. When I fire the building ability, the transparent building shows up on the cursor and I can choose where to place it. The problem is that the placement preview building looks scaled like the original one, smaller. How can I fix that?
2) As soon as I place the building on the ground, my worker unit starts to build it and the construction animation begins. There I have two weird problems. The first one concerns the scale again (the construction animation uses 1.0 scale and not 1.2). The second one is that the completed building shows up at the beginning, while the construction animation is still running... so I can see the completed depot over the construction animation. Any clue?
It seems like some event in the depot unit actor is not firing correctly... like BuildingTerrainFlatten or something similar.
@DivinoZarathos: Go
Copy the models "Supply Depot" and "Supply Depot Placement" and change the scale on the model instead. Then you dont have to worry about the actor scaling the model correctly.
Not sure about your #2 though.
you need to change actor events in order to get rid of the building problem. also, change the scale of building model of supply depot.
Ok so... the scale problem has gone.
Now... I can't get rid of the other one. When I place the buinding on the map and my SCV starts building it, both construction animation and constructed unit are shown at the same time. I've tried with the default depot and this doesn't happen... any suggestion? I've looked into actors, behaviors but I can't find anything mismatching.
Solved... I just missed an actor that was not included in the references list!
Thanks all for help as ever! ^^