Hello,
I'm trying to make a projectile weapon for the Immortal, but I'm having trouble creating an attach method that works properly.
None of the default Filter Weapon's I've tried have worked. And I also tried making a pattern with a launch missile driver, but that didn't work either.
Usually, the projectiles (I have a create persistent to launch twice) launch from the left arm or from the center, as a fallback.
Has anyone created a projectile weapon for the Immortal?
Hey, thanks for the response.
I have tried this as well. In the Launch Attachment Query + field, I put two Methods in a row: Filter Weapon Left and Filter Weapon Right.
Is this what you meant?
It not working properly for me, unfortunately. The projectile launch falls back to center.
I did it using 2 different launch missile effects with separate actors. One with Launch Attachment Query to Weapon Left, one to Weapon Right.
You can actually make an alternating attachment method, like used by the marauder, but I did not really figure them out yet, so I just used 2 separate missiles.
I did it using 2 different launch missile effects with separate actors. One with Launch Attachment Query to Weapon Left, one to Weapon Right.
You can actually make an alternating attachment method, like used by the marauder, but I did not really figure them out yet, so I just used 2 separate missiles.
Could one of you post the map so I can see this? I still can not solve the same problem. When i create two effects and two actors what unit do you attach the actors to since you can only have 1 launch effect?
Like Kueken said, make the Weapon's "Launch Effect" field a Set Effect. The Set Effect should have two "Launch Effects" in its Set. Each Launch Effect will have its own Actor. Since the Set Effect is the Weapon's Launch Effect, the projectiles from each arm will launch simultaneously.
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Hello, I'm trying to make a projectile weapon for the Immortal, but I'm having trouble creating an attach method that works properly. None of the default Filter Weapon's I've tried have worked. And I also tried making a pattern with a launch missile driver, but that didn't work either. Usually, the projectiles (I have a create persistent to launch twice) launch from the left arm or from the center, as a fallback. Has anyone created a projectile weapon for the Immortal?
I have, Weapon Left and Weapon Right work properly for me.
@Kueken531: Go
Hey, thanks for the response. I have tried this as well. In the Launch Attachment Query + field, I put two Methods in a row: Filter Weapon Left and Filter Weapon Right. Is this what you meant? It not working properly for me, unfortunately. The projectile launch falls back to center.
I did it using 2 different launch missile effects with separate actors. One with Launch Attachment Query to Weapon Left, one to Weapon Right.
You can actually make an alternating attachment method, like used by the marauder, but I did not really figure them out yet, so I just used 2 separate missiles.
Could one of you post the map so I can see this? I still can not solve the same problem. When i create two effects and two actors what unit do you attach the actors to since you can only have 1 launch effect?
Use a set or persistent effect to execute 2 launch missile effects, each using its own actor.
Like Kueken said, make the Weapon's "Launch Effect" field a Set Effect. The Set Effect should have two "Launch Effects" in its Set. Each Launch Effect will have its own Actor. Since the Set Effect is the Weapon's Launch Effect, the projectiles from each arm will launch simultaneously.