How its possible to giv a medic a visible weapon like the marine. I try to do it with the Hosting options, but all what happend is that my model get lost complete all the time.
first you would need a separate weapon model. The marines rifle is part of his model, it's not an attachment.
Making the medic look good with a custom weapon model would be the hard part, I believe, unless you just give her a pistol in the offhand. And speaking of offhand, I don't know if the Medic has an attachment point there... or any good animations that might seem like she's shooting?? I dunno, I don't pay attention to medics! hehe.
Borg is right, you need to remodel in order to make that happen in a believable way. I suggest just using the default animation for healing and changing the actor so it looks like the Medic is shooting bullets or a death-ray or something. And on that note:
Yes, this should be possible. You could duplicate the MedicHealBeam (Unnamed) Actor AND Model, then change the tint of the duplicated model to a nice (255, 0, 0) red color. You can then make a new Weapon, set a damaging effect to it, add it to your Medic unit. You'll probably also need to add an Attack function to the Medic and an Attack Actor to link up the new "Heal" Beam (the attack beam). I'm paraphrasing here, it's a bit of work but not too hard.
How its possible to giv a medic a visible weapon like the marine. I try to do it with the Hosting options, but all what happend is that my model get lost complete all the time.
@playlessNamer: Go
My question about a medic...Is it possible to change its current weapon to like a red glow and instead of heal it does dmg?
@playlessNamer: Go
first you would need a separate weapon model. The marines rifle is part of his model, it's not an attachment.
Making the medic look good with a custom weapon model would be the hard part, I believe, unless you just give her a pistol in the offhand. And speaking of offhand, I don't know if the Medic has an attachment point there... or any good animations that might seem like she's shooting?? I dunno, I don't pay attention to medics! hehe.
@playlessNamer: Go
Borg is right, you need to remodel in order to make that happen in a believable way. I suggest just using the default animation for healing and changing the actor so it looks like the Medic is shooting bullets or a death-ray or something. And on that note:
@StatusQ3: Go
Yes, this should be possible. You could duplicate the MedicHealBeam (Unnamed) Actor AND Model, then change the tint of the duplicated model to a nice (255, 0, 0) red color. You can then make a new Weapon, set a damaging effect to it, add it to your Medic unit. You'll probably also need to add an Attack function to the Medic and an Attack Actor to link up the new "Heal" Beam (the attack beam). I'm paraphrasing here, it's a bit of work but not too hard.
Try http://forums.sc2mapster.com/resources/tutorials/8361-data-creating-units-weapons-and-more/ for some details about setting up the weapon.
Edit: Actually the above thread seems to have lost all it's images. Try http://rileystarcraft.blogspot.com/2010/06/tutorial-create-missile-weapon.html for weapon creation info and http://forums.sc2mapster.com/resources/tutorials/3939-data-working-with-beams-beginner-difficulty/#posts for beam actor information
:( My hope was the same look like the marine. So maybe they were compatibel. Thx