I want to remake FG to slow 75% instead of Root. I can't figure out which effect or behavior does this. I would like to know how to change Accel and movement speeds. But I also need to know which object the root is found on (and page).
Pls Help, thx.
-Zjat
[edit] - Okay I now have a 75% slow, with 1% acceleration... How could I make fungal into a "purge" type spell from Wc3?
1. Open the fungal growth movement behavior within the behavior tab within your editor's data module.
2. Uncheck suppress movement flag.
3. Add your movementspeed changes.
Purge as in, removes buffs and debuffs and damages 'summoned units' for 600 points or so?
This is difficult to fully achieve since behaviours are used for a large variety of tasks in SC2. For example, your 75% slow debuff could be removed by a blanket-remove behaviour effect.
I haven't tested but:
These fields should be of interest, under the Effect > Remove Behaviour. Then simply keep all effects which are not removed from Purge under a category other than 'Generic'.
As for damaging 'summoned units'. You could give them a behaviour which classifies them as 'summoned', use a validator to check if they have this 'summoned' classification and then subsequently deal them x amount of damage.
Not evrybody have played that game, explain insted what it do and mabye you get more help.
My bad...Figured most modders were cross platform.
I mean the Slow of purge. I want to redesign Fungal to reduce movement speed to say 5% and then have the unit recover over the course of the duration of fungal.
My current thoughts on timing:
Time 0: 95%;
Time 1: 80%;
Time 2: 65%;
Time 3: 50%;
(Each interval representing a game second 0-1, 1-2, 2-3, 3-4)
As for debuffs and summon damage, I'm not concerned on that part. Sorry for not being more specific.
Where is the suppress movement flag mentioned in this thread? I have been unable to location (OP had some trouble too, but didn't explain it for those who had the same question).
Yea, nice work team, give him completely crap directions for a simple pointed question. I'm not at the editor so I can't be exactly sure here foxymayhem, but you'll want to use a behavior of type buff, look under Behavior - Modification - Modify Flags. Should be a checkbox somewhere saying 'Suppress Movement'. Just look through the modification + part of the behavior if that doesn't make sense, it will be in there.
I've been making abilities from scratch, but all I need just a slightly modified version of fungal. So I am doing what you guys mentioned.
However, I've searched for the flag for 40 minutes. I really just need to know where it is. Thanks Deadzergling! Unfortunately, there's only Behavior:Modification +, no mention of flags. I've searched flag in all the elements of fungal growth and haven't found anything mentioning suppress movement. If anyone can give me the exact location I'd really appreciate it.
However, I've searched for the flag for 40 minutes. I really just need to know where it is. Thanks Deadzergling! Unfortunately, there's only Behavior:Modification +, no mention of flags. I've searched flag in all the elements of fungal growth and haven't found anything mentioning suppress movement. If anyone can give me the exact location I'd really appreciate it.
The fields with the "+" can be double clicked to expand them. They turn to a "-" which you can doubleclick again to collapse again.
The non-gray fields are fields that do not have the default value. You should look in those first...
One way to find what you need:
-> Doubleclick "Modification +" -> doubleclick "Modify Flags +" -> spot "suppress movement".
Other way to find it:
-> Open the window by double clicking on the right side of the table where "Modification +" stands -> Behavior tab in that new window -> "Modify Flags" -> spot "Suppress Movement" which is ticked.
Make sure that you are in the behavior called "Fungal Growth Movement". Fungal Growth actually uses 2 behaviors...
Title basically explains it.
I want to remake FG to slow 75% instead of Root. I can't figure out which effect or behavior does this. I would like to know how to change Accel and movement speeds. But I also need to know which object the root is found on (and page). Pls Help, thx. -Zjat
[edit] - Okay I now have a 75% slow, with 1% acceleration... How could I make fungal into a "purge" type spell from Wc3?
1. Open the fungal growth movement behavior within the behavior tab within your editor's data module.
2. Uncheck suppress movement flag.
3. Add your movementspeed changes.
@Ahli634: Go
Where is the suppress flag? I don't see it. Nvm found it... Sneaky thing...
[e] Okay I now have a 75% slow, with 1% acceleration which works for now but... How could I make fungal into a "purge" type spell from Wc3?
@zjat: Go
Not evrybody have played that game, explain insted what it do and mabye you get more help.
@zjat: Go
Purge as in, removes buffs and debuffs and damages 'summoned units' for 600 points or so?
This is difficult to fully achieve since behaviours are used for a large variety of tasks in SC2. For example, your 75% slow debuff could be removed by a blanket-remove behaviour effect.
I haven't tested but:
These fields should be of interest, under the Effect > Remove Behaviour. Then simply keep all effects which are not removed from Purge under a category other than 'Generic'.
As for damaging 'summoned units'. You could give them a behaviour which classifies them as 'summoned', use a validator to check if they have this 'summoned' classification and then subsequently deal them x amount of damage.
My bad...Figured most modders were cross platform. I mean the Slow of purge. I want to redesign Fungal to reduce movement speed to say 5% and then have the unit recover over the course of the duration of fungal.
My current thoughts on timing: Time 0: 95%; Time 1: 80%; Time 2: 65%; Time 3: 50%; (Each interval representing a game second 0-1, 1-2, 2-3, 3-4)
As for debuffs and summon damage, I'm not concerned on that part. Sorry for not being more specific.
Where is the suppress movement flag mentioned in this thread? I have been unable to location (OP had some trouble too, but didn't explain it for those who had the same question).
@zjat: Go
You should practice making your abilities from scratch... you will learn things a lot faster that way.
@SouLCarveRR: Go
Yup. The existing ingame examples should just be for demonstrating how to use components if you do not know how they work.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@FoxyMayhem: Go
Yea, nice work team, give him completely crap directions for a simple pointed question. I'm not at the editor so I can't be exactly sure here foxymayhem, but you'll want to use a behavior of type buff, look under Behavior - Modification - Modify Flags. Should be a checkbox somewhere saying 'Suppress Movement'. Just look through the modification + part of the behavior if that doesn't make sense, it will be in there.
I've been making abilities from scratch, but all I need just a slightly modified version of fungal. So I am doing what you guys mentioned.
However, I've searched for the flag for 40 minutes. I really just need to know where it is. Thanks Deadzergling! Unfortunately, there's only Behavior:Modification +, no mention of flags. I've searched flag in all the elements of fungal growth and haven't found anything mentioning suppress movement. If anyone can give me the exact location I'd really appreciate it.
@FoxyMayhem: Go
Do you have show advanced options selected? That could be the problem as well.
Yes I do ^_^.
The fields with the "+" can be double clicked to expand them. They turn to a "-" which you can doubleclick again to collapse again.
The non-gray fields are fields that do not have the default value. You should look in those first...
One way to find what you need: -> Doubleclick "Modification +" -> doubleclick "Modify Flags +" -> spot "suppress movement".
Other way to find it: -> Open the window by double clicking on the right side of the table where "Modification +" stands -> Behavior tab in that new window -> "Modify Flags" -> spot "Suppress Movement" which is ticked.
Make sure that you are in the behavior called "Fungal Growth Movement". Fungal Growth actually uses 2 behaviors...
Thank you so much! How did I not know that. I always double click the entry field and I couldn't find it in the interface thingy that popped up.