Under the Gameplay Constants data type there are also some fields for Veterancy. How far are you from killed the unit? What are your exact filter settings?
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Ok. The only problem you have is that you're running the map on Melee mode. Just delete the Melee Initialization Trigger and problem solved. You find that on the trigger module. :)
You did remember the bug that if there is not another trigger and you delete the melee triggers it causes issues with making new triggers without having to make a new folder?
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
You did remember the bug that if there is not another trigger and you delete the melee triggers it causes issues with making new triggers without having to make a new folder?
Tell that to Coffee.Create a new trigger with Map Initialization Event and delete Melee Initialization then. I don't think that would create problems. I did same with my map long time ago and it has bunch of triggers.
Hi all,
I made a simple veterancy behavior for my hero as so and gave it and the attribute to my hero.
However, killing enemy units isn't giving any experience. Any simple explanation?
Under the Gameplay Constants data type there are also some fields for Veterancy. How far are you from killed the unit? What are your exact filter settings?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
The unit I'm using is the same reaper from my question about firing on the move without turrets, so I know I am within the 10 unit radius required.
This is my veterancy requirements
Every filter below the screenshot is allowed. On the behavior itself I am using the default filters.
Your target units set under the Units data type to give a value of experience?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Yes. The zerglings have a kill experience of 5 (their default).
Zerglings owned by the correct player?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
send the map. Maybe i could help u fix it.
If you can then that means you are no longer a novice editor.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Here you are. It's probably something really simple :)
Ok. The only problem you have is that you're running the map on Melee mode. Just delete the Melee Initialization Trigger and problem solved. You find that on the trigger module. :)
Enjoy.
You did remember the bug that if there is not another trigger and you delete the melee triggers it causes issues with making new triggers without having to make a new folder?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Tell that to Coffee.Create a new trigger with Map Initialization Event and delete Melee Initialization then. I don't think that would create problems. I did same with my map long time ago and it has bunch of triggers.
@JEGCPR: Go
Surprised that was an issue, but thanks for the help!