Hi. I have a problem: I have a unit which has 2 different weapons, one that only targets units and another one that attacks only structures. Now the problem is that when my hero is attacking a structure if an enemy unit comes nearby the weapon responsible for killing unit does not trigger. I think this is because the hero is "focused" on attacking the structure hence "disabling" the weapon that takes care of the units.
I think there is an upgrade in the campaign for Goliaths that allow them to attack air AND ground units simultaneously. I think the upgrade is called Multi-Lock Targeting or something.. If I remember correctly, the upgrade replaces the ordinary attacks of the Goliath with some kind of combined special attack.. try to look at that upgrade and weapon and see if that can be of any help for you!
For upgrades you have to define completely new weapons, because it's coded into the baseline properties. The main flags are "only fire at attack target" and "only fire while attacking", additionally a turret or sufficiently large firing arc are required to aim at different units.
Thanks to everyone for the hints. I solved the problem: the two weapons were sharing the same turret, hence only one could "be using it" preventing the other weapon from turning the turret in order to fire :)
Hi. I have a problem: I have a unit which has 2 different weapons, one that only targets units and another one that attacks only structures. Now the problem is that when my hero is attacking a structure if an enemy unit comes nearby the weapon responsible for killing unit does not trigger. I think this is because the hero is "focused" on attacking the structure hence "disabling" the weapon that takes care of the units.
How can I allow "multiple targets"?
I think there is an upgrade in the campaign for Goliaths that allow them to attack air AND ground units simultaneously. I think the upgrade is called Multi-Lock Targeting or something.. If I remember correctly, the upgrade replaces the ordinary attacks of the Goliath with some kind of combined special attack.. try to look at that upgrade and weapon and see if that can be of any help for you!
For upgrades you have to define completely new weapons, because it's coded into the baseline properties. The main flags are "only fire at attack target" and "only fire while attacking", additionally a turret or sufficiently large firing arc are required to aim at different units.
Thanks to everyone for the hints. I solved the problem: the two weapons were sharing the same turret, hence only one could "be using it" preventing the other weapon from turning the turret in order to fire :)
you should uncheck "shared cooldown" too