I'm trying to balance my map depending on how many players are present, but the units and buildings for that player are spawning EVEN when there was no one in that slot in the lobby. Is this typical functioning that I need to jump over to the trigger page or have I modified something in my data section to make this happen? I know in the SC1 editor when a player wasn't present their stuff simply didn't get placed in game, I'd like that to happen.
From what i know that's normal behavior (stuff for all players always appears even if they're not present), just create an action in map initialization, that will loop thru all players, check if they're in (Active Players) player group, if not kill/remove their units.
Yeah I can't get it to work if you would I posted over in the triggers forum where apparently this needs to be to try and find some help with it, thanks!
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I'm trying to balance my map depending on how many players are present, but the units and buildings for that player are spawning EVEN when there was no one in that slot in the lobby. Is this typical functioning that I need to jump over to the trigger page or have I modified something in my data section to make this happen? I know in the SC1 editor when a player wasn't present their stuff simply didn't get placed in game, I'd like that to happen.
From what i know that's normal behavior (stuff for all players always appears even if they're not present), just create an action in map initialization, that will loop thru all players, check if they're in (Active Players) player group, if not kill/remove their units.
@uiasdnmb: Go
ah alright, thanks!
Yeah I can't get it to work if you would I posted over in the triggers forum where apparently this needs to be to try and find some help with it, thanks!