Hi there. I am having trouble with morphing buildings. At first I was making them correctly, but now I am not so sure. It was fine for the first 50 odd morph abilities, but every time I add a button for an upgrade or a morph in another building, in a separate building, that has a morph to ability or upgrade, the button will disappear. Some buildings have 5-6 different variations that it can morph to. The map we are making has a very large tech tree and they are over 60 different morph abilities for different buildings . So I am guessing they are conflicts somewhere, but where....
Sorry if this makes no sense. I don't really know how to explain this weird problem.
Sometimes if i remake the morph ability from scratch and not copy or duplicate, it will make the ability reappear inside the building (i use same Id so i dont need to edit the building again). But it gets extremely annoying when I want to add an upgrade or a morph to a building, then a completely unrelated or unlinked building gets messed up and doesn't show any buttons. Any suggestions or help will be appreciated.
Thanks,
Marc
EDIT# I am not the only one working on this map. This issue also happens when he adds unit upgrades in the specific building. For example, he added an upgrade for a zealot in the zealot specific building, which made one of the "morph to building" abilities disappear in another building. That building already had 3 morph abilities.
Just to make things clear. Our map has a separate building for each unit, and a tectree. For example, you start off by building a barracks that spawns a marine, then you can morph that building to a engineer bay that spawns marauders, or pyro bay that spawns firebats etcetc. But its more in depth than that .
This is an old and often answered problem for TDs. The morph ability links all units together so they share the same ability number cap of 64. This also applies for weapons. The only solution is to use triggers to break the chain and start a new cluster of linked morphing units.
Thank you for the response! did not expect a clear answer. I really did expect the issue to be with the number of morphs i made. I did look around the forum but could not find anything. I'm not a trigger person so i will pass this onto my friend. Hopefully he can sort this out.
Thanks again!
Marc
Just to clarify, are you saying that there's nothing in the units or abilities themselves that link them all together, and that each unit is given all of the morph abilities that anything it can morph to or from has too, when the map is run?
I'm not sure how our map is broken then, because although we definitely do have more than 64 morph abilities, there is no one unit that could be connected to more than 20 or so... Unless units are also connected through build abilities and it also includes the SCV that builds them. We have an SCV that builds barracks and factory etc, and then the barracks and factory can be upgraded to a bunch of different things.
As for the fix, do you mean to take an ability and command card button away from a unit and add them back with catalog functions or something? And if I just do it with one unit near the start of the chain that'll disconnect all the units after it?
Also, this is a really silly bug. You said it's old and common, is there any indication that blizzard are going to fix it at any point ever?
Sorry to bump, but could someone clarify how to do this:
"The only solution is to use triggers to break the chain and start a new cluster of linked morphing units."
I have no idea. We're not getting any vanishing buttons any more but still lots of "x has too many abilities" warning messages in game. I've tried removing a few things early on in the tree but the errors don't even go away, and I have no idea how to add a button back in with triggers apart from with catalog functions. And that won't work right, since it'll get upset about the number of abils again?
Hi there. I am having trouble with morphing buildings. At first I was making them correctly, but now I am not so sure. It was fine for the first 50 odd morph abilities, but every time I add a button for an upgrade or a morph in another building, in a separate building, that has a morph to ability or upgrade, the button will disappear. Some buildings have 5-6 different variations that it can morph to. The map we are making has a very large tech tree and they are over 60 different morph abilities for different buildings . So I am guessing they are conflicts somewhere, but where....
Sorry if this makes no sense. I don't really know how to explain this weird problem.
Sometimes if i remake the morph ability from scratch and not copy or duplicate, it will make the ability reappear inside the building (i use same Id so i dont need to edit the building again). But it gets extremely annoying when I want to add an upgrade or a morph to a building, then a completely unrelated or unlinked building gets messed up and doesn't show any buttons. Any suggestions or help will be appreciated. Thanks, Marc
EDIT# I am not the only one working on this map. This issue also happens when he adds unit upgrades in the specific building. For example, he added an upgrade for a zealot in the zealot specific building, which made one of the "morph to building" abilities disappear in another building. That building already had 3 morph abilities.
Just to make things clear. Our map has a separate building for each unit, and a tectree. For example, you start off by building a barracks that spawns a marine, then you can morph that building to a engineer bay that spawns marauders, or pyro bay that spawns firebats etcetc. But its more in depth than that .
This is an old and often answered problem for TDs. The morph ability links all units together so they share the same ability number cap of 64. This also applies for weapons. The only solution is to use triggers to break the chain and start a new cluster of linked morphing units.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Thank you for the response! did not expect a clear answer. I really did expect the issue to be with the number of morphs i made. I did look around the forum but could not find anything. I'm not a trigger person so i will pass this onto my friend. Hopefully he can sort this out. Thanks again! Marc
@DrSuperEvil: Go
Just to clarify, are you saying that there's nothing in the units or abilities themselves that link them all together, and that each unit is given all of the morph abilities that anything it can morph to or from has too, when the map is run? I'm not sure how our map is broken then, because although we definitely do have more than 64 morph abilities, there is no one unit that could be connected to more than 20 or so... Unless units are also connected through build abilities and it also includes the SCV that builds them. We have an SCV that builds barracks and factory etc, and then the barracks and factory can be upgraded to a bunch of different things.
As for the fix, do you mean to take an ability and command card button away from a unit and add them back with catalog functions or something? And if I just do it with one unit near the start of the chain that'll disconnect all the units after it?
Also, this is a really silly bug. You said it's old and common, is there any indication that blizzard are going to fix it at any point ever?
Cheers.
Sorry to bump, but could someone clarify how to do this:
"The only solution is to use triggers to break the chain and start a new cluster of linked morphing units."
I have no idea. We're not getting any vanishing buttons any more but still lots of "x has too many abilities" warning messages in game. I've tried removing a few things early on in the tree but the errors don't even go away, and I have no idea how to add a button back in with triggers apart from with catalog functions. And that won't work right, since it'll get upset about the number of abils again?
In short trigger responds to button click, removes old unit creates new one.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg