I am trying to make harvesters be worth more so you don't have loads of harvesters you only have a few. The idea is to have loads of Mineral deposits that hold say, 300, but the harvester holds more like 700. So when it has depleted 1 it goes to the next to fill up.
Right now I can get it so the harvester can harvest say 500. But if I have loads with max of 300 it will mine until depleted then go to drop it off (Only 300). Is there a way to set the amount the unit can carry. There is a stack behaviour on the minerals but it doesn't effect anything and I'm stuck as to how to do it :(. I would like the unit to hold 500, but mine lots of them to pick it up.
Is there also a way to take time to drop off the minerals? I have found the delay for the drop off but that just means the harvester stands still when it is finished then starts going back after the delay. Is there a Data point for the speed it drops off the resources?
I can imagine this will require a lot of knowledge and tinkering with the various behaviours attached to Probes/Drones/SCVs and Minerals. As well as the Gather ability. I have been looking into it for about half an hour and I can't see how to go about achieving what you want...
I think our problem lies in that:
A Probe is Carrying Minerals
or
a Probe is Not Carrying Minerals...
There is nothing like, our Probe is carrying 200 Minerals, but he can carry another 800. Don't Return Cargo, Gather More First...
I'll keep looking at it, but don't get your hopes up :)
Thanks for trying :) even if its hard to do I like to give it a go. Its kinda boring making a map when you already know how, I like to challenge myself and try to complete something (with or without help ofcorse).
I'm not so beginner anymore but I still have loads to learn. Is it possible to do it ignoring the Carry resource thing, and give the unit a count or something. When the count reaches 700 it heads back.
It sounds like it would have to be a very custom method without tweaking the current gather system. Like you said the current is very binary.
I made something very similar to this in Warcraft 3.
Give your Worker unit a Weapon and Effect (damage) that can only target 'Resources'. Then, because I did this in Warcraft 3, the rest was triggered.
Every time a 'Resource' unit takes damage, the damaging unit would get +4 or whatever, added to his Custom Value. When the Custom Value reaches 50 (or whatever you want it to be 'Full'). The unit is then ordered to go to the 'nearest' Nexus or whatever.
Hey,
I am trying to make harvesters be worth more so you don't have loads of harvesters you only have a few. The idea is to have loads of Mineral deposits that hold say, 300, but the harvester holds more like 700. So when it has depleted 1 it goes to the next to fill up.
Right now I can get it so the harvester can harvest say 500. But if I have loads with max of 300 it will mine until depleted then go to drop it off (Only 300). Is there a way to set the amount the unit can carry. There is a stack behaviour on the minerals but it doesn't effect anything and I'm stuck as to how to do it :(. I would like the unit to hold 500, but mine lots of them to pick it up.
Is there also a way to take time to drop off the minerals? I have found the delay for the drop off but that just means the harvester stands still when it is finished then starts going back after the delay. Is there a Data point for the speed it drops off the resources?
Thanks in advance. V
I can imagine this will require a lot of knowledge and tinkering with the various behaviours attached to Probes/Drones/SCVs and Minerals. As well as the Gather ability. I have been looking into it for about half an hour and I can't see how to go about achieving what you want...
I think our problem lies in that:
A Probe is Carrying Minerals
or
a Probe is Not Carrying Minerals...
There is nothing like, our Probe is carrying 200 Minerals, but he can carry another 800. Don't Return Cargo, Gather More First...
I'll keep looking at it, but don't get your hopes up :)
It might require a lengthy workaround...
Thanks for trying :) even if its hard to do I like to give it a go. Its kinda boring making a map when you already know how, I like to challenge myself and try to complete something (with or without help ofcorse).
I'm not so beginner anymore but I still have loads to learn. Is it possible to do it ignoring the Carry resource thing, and give the unit a count or something. When the count reaches 700 it heads back.
It sounds like it would have to be a very custom method without tweaking the current gather system. Like you said the current is very binary.
I made something very similar to this in Warcraft 3.
Give your Worker unit a Weapon and Effect (damage) that can only target 'Resources'. Then, because I did this in Warcraft 3, the rest was triggered.
Every time a 'Resource' unit takes damage, the damaging unit would get +4 or whatever, added to his Custom Value. When the Custom Value reaches 50 (or whatever you want it to be 'Full'). The unit is then ordered to go to the 'nearest' Nexus or whatever.
I'm sure you could use this to achieve your goal.
Good luck!
@Nardival: Go
Thanks for the idea :) I'll take a look and give it a go.