I am making a Forked lighting ability, the spell basically do damage to the target, as well as search additional 2 target from target around it and do damage.However there is 3 problem:
1) I try to use "Search: include" to make sure the damage always land on the target, but it seem only include it for search not sure targeting, thus the main target damage is done separately. Is there any more elegant resolution?
2) I try to limit the secondary target within the cast range (6) by putting in "Effect validator".
The Problem is the Search Precede the Validator, so the spell some time won't hit additional target as the search pick up unit behind the target (cast range+radius). Even when there is target between caster and target.
Is there anyway to limit search with validator or sorting priority?
Oh and just asking, the Search:Area Arc is referring the angle where the Caster is facing, not the target right?
@Sirphia: Go You can set the facing to face the caster, then reduce the arc. This would help finding proper targets. You can also add to "target sorts" TSDistance, which means targets closer to the caster will be the priority for the search (I guess).
The "target sort" does make it always target the closest range (thanks Soulfilcher!)
But it's less "forked" for the effect when close range, but functionality is more important : P
it still hit target behind main target though ,which is my main problem.
For putting it into set, which is what I describe in my post (sorry to be unclear:P)
Putting range validator on Effect, the problem is again the search will precede the range validation, when the search acquire target behind the main, it will simply not go off, hitting less target even though there are other target in range, . Target sort kind of help this but again it's not as "forked" as I wanted.
I try to limit the target range via changing the "Search:impact location" to the caster. The problem is it start to hit target behind the caster even I set the "Search: arc: to 120 (it always change to 119.xxx) Not sure why the arc don't work......
[Solved!] it work! It hit the target behind because the launch location was set to the target at default, after setting the to caster it work now : D!
Hi,
I am making a Forked lighting ability, the spell basically do damage to the target, as well as search additional 2 target from target around it and do damage.However there is 3 problem:
1) I try to use "Search: include" to make sure the damage always land on the target, but it seem only include it for search not sure targeting, thus the main target damage is done separately. Is there any more elegant resolution?
2) I try to limit the secondary target within the cast range (6) by putting in "Effect validator". The Problem is the Search Precede the Validator, so the spell some time won't hit additional target as the search pick up unit behind the target (cast range+radius). Even when there is target between caster and target. Is there anyway to limit search with validator or sorting priority?
Oh and just asking, the Search:Area Arc is referring the angle where the Caster is facing, not the target right?
@Sirphia: Go You can set the facing to face the caster, then reduce the arc. This would help finding proper targets. You can also add to "target sorts" TSDistance, which means targets closer to the caster will be the priority for the search (I guess).
I would use a Set effect to do the search and initial damage or include the Source for the search/make self allowed.
Use a Location Range validator on the effect just after the search.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
The "target sort" does make it always target the closest range (thanks Soulfilcher!) But it's less "forked" for the effect when close range, but functionality is more important : P it still hit target behind main target though ,which is my main problem.
For putting it into set, which is what I describe in my post (sorry to be unclear:P) Putting range validator on Effect, the problem is again the search will precede the range validation, when the search acquire target behind the main, it will simply not go off, hitting less target even though there are other target in range, . Target sort kind of help this but again it's not as "forked" as I wanted.
I try to limit the target range via changing the "Search:impact location" to the caster. The problem is it start to hit target behind the caster even I set the "Search: arc: to 120 (it always change to 119.xxx) Not sure why the arc don't work......
[Solved!] it work! It hit the target behind because the launch location was set to the target at default, after setting the to caster it work now : D!
In short the validation goes in effects used by search so they do not even crop up as valid targets for the search otherwise.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg