Sorry for my bad English.
So I just attached 2 Siege Breakers on the Hyperion and made them work. (They are shooting nukes instantly)
But as you see those siege tank turrets are always facing the exact same direction even when they are attacking, and only except when they are idle for a long time.
And this is such a pinprick for me and I want to make them work separately, and face the different direction wherever they are going to shoot, not hurriedly following each other like that.
I also searched for some other videos and example maps in which they did pretty much same thing as me but their turrets were doing same thing as this one too.
How should I solve this?
No, I didn't. Do you mean those turrets should be moved together just like diamondback's turrets and the video? Can you give me the link to that tutorial?
Sorry but I was not really talking about that matter. They are already operating exactly as you said. Sorry for my foolish misunderstanding. My bad.
My question is about the turrets, not the weapons. The problem is that the two tanks' turrets' movement is synchronized together which seems not very natural. I want them to move respectively and individually. Is it possible by the way?
Sorry for my bad English. So I just attached 2 Siege Breakers on the Hyperion and made them work. (They are shooting nukes instantly) But as you see those siege tank turrets are always facing the exact same direction even when they are attacking, and only except when they are idle for a long time. And this is such a pinprick for me and I want to make them work separately, and face the different direction wherever they are going to shoot, not hurriedly following each other like that. I also searched for some other videos and example maps in which they did pretty much same thing as me but their turrets were doing same thing as this one too. How should I solve this?
D: ...?
bump
You read the tutorial by ProzaicMuze? Rest should just be like the diamondback weapon.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
No, I didn't. Do you mean those turrets should be moved together just like diamondback's turrets and the video? Can you give me the link to that tutorial?
As in set the weapon up so it does not have to attack the target of the Attack ability or be attacking to fire.
http://www.sc2mapster.com/forums/resources/tutorials/8926-data-working-with-attachments-beginner-difficulty/#posts
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Sorry but I was not really talking about that matter. They are already operating exactly as you said. Sorry for my foolish misunderstanding. My bad. My question is about the turrets, not the weapons. The problem is that the two tanks' turrets' movement is synchronized together which seems not very natural. I want them to move respectively and individually. Is it possible by the way?
When the unit is moving or just attacking?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
When they are attacking. As you see in the video they are always facing the same direction when they attack.
It's possibly due to how your turret actor is set up. Do you have one for each tank? Also are both tanks controlled by the same weapon?
@Spoolofwhool: Go
No, they are completely separate. They are using totally different weapons and turrets.