I have an ability which allows you to cast a cone in front of you, and will damage that cone area. That part is easy enough, the problem is the visuals.
Basically I want it to look like heaps and heaps of bullets are being fired in a cone for the duration of the ability.
I'm not really sure how to go about this one, ideally it would probably use an animated model for the cone area - but since I don't have that, what are my options?
I could probably use a number of Create Persisent effics that use launch missile, but this is going to result in hundreds of missiles on the screen at once, and I'm concerned that this might effect performance.
If you do end up using beams the point defense beam is super low on resources, you can use tint color to adjust the look of it. Also don't underestimate the power of sound effects, get a nice loud chaingun sound effect going on and a few very fast beams and you'll have a very believable effect.
I have an ability which allows you to cast a cone in front of you, and will damage that cone area. That part is easy enough, the problem is the visuals.
Basically I want it to look like heaps and heaps of bullets are being fired in a cone for the duration of the ability.
I'm not really sure how to go about this one, ideally it would probably use an animated model for the cone area - but since I don't have that, what are my options?
I could probably use a number of Create Persisent effics that use launch missile, but this is going to result in hundreds of missiles on the screen at once, and I'm concerned that this might effect performance.
Any ideas?
@KratsAU: Go
If you do end up using beams the point defense beam is super low on resources, you can use tint color to adjust the look of it. Also don't underestimate the power of sound effects, get a nice loud chaingun sound effect going on and a few very fast beams and you'll have a very believable effect.
Thanks I will give it a go.
Actually I wonder if I can use the rain effect rotated around T.T