No, like if you click this button on the unit's command card, it'll do the ability and change the command card to the second submenu (like the workers build sub menu yeah). The ability is does a seperate thing.
Well, I'll give you some more info first. It's a vehicle, and when you click the first button (Enter Vehicle) your marine disappears and you control the vehicle. The second button makes you exit the vehicle. All of it is done in triggers except for the buttons which do dummy abilities. My first thought was to only show the Enter Vehicle when you aren't in the vehicle and the Exit when you are through a requirement.. but I don't know how a requirement could do something like that. Maybe Validators? I've never used one of those so I need some help here. Thanks.
Well you can link validators to requirements via counter buffs where the buff is disabled by the validator so it does not count for the requirement. Maybe you could use the Unit Compare Cargo validator depending on how you have set it up that your unit has entered the vehicle. Else you could just add/remove the buff directly via triggers.
Is it possible for a button on the command card to cast an ability and change the command card from 1 to 2?
You mean like the workers when you click the various construction sub menus?
Or are you refering to you click and ability and it changes the way the command card looks permanently?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
No, like if you click this button on the unit's command card, it'll do the ability and change the command card to the second submenu (like the workers build sub menu yeah). The ability is does a seperate thing.
What else does it do? Because you could simply avoid changing the command card slot and just hide/reveal different buttons.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Well, I'll give you some more info first. It's a vehicle, and when you click the first button (Enter Vehicle) your marine disappears and you control the vehicle. The second button makes you exit the vehicle. All of it is done in triggers except for the buttons which do dummy abilities. My first thought was to only show the Enter Vehicle when you aren't in the vehicle and the Exit when you are through a requirement.. but I don't know how a requirement could do something like that. Maybe Validators? I've never used one of those so I need some help here. Thanks.
Well you can link validators to requirements via counter buffs where the buff is disabled by the validator so it does not count for the requirement. Maybe you could use the Unit Compare Cargo validator depending on how you have set it up that your unit has entered the vehicle. Else you could just add/remove the buff directly via triggers.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Alright, thanks for your help. I'll try this later, right now I feel like banging my head against the screen so I'll go relax and watch TV. :)
Like I said when you mix triggers with data it can get complex depending on how you have set things up.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg