I want to create an actor or effect which is just a static image so that I can have it hover above a unit. The goal is to get a similar result to the 'attach dialog to unit' command but without the huge number of issues which arise with that.
I don't even really know where to begin here, it's been awhile since I have worked much with the data editor. Can anyone point me in the right direction?
Here is an example of what I am trying to do. This is screenshot was taken using the attach dialog to unit (in this case just trying to show what the forge is currently upgrading), but I want to do it with actors instead if possible. Or if anyone can think of another solution I would be open to that as well.
I just made a map that can do "unlimited" research displays.
It is saving the text tag reference (which internally an integer) in a data table using the string "tag" and the researching unit's unique tag.
This requires the 1.5 arcade beta as the unit's unique tag wasn't existing/accessible before (I think).
Else you could build a unique tag with the x and y coordinates of the building's position.
If I update to arcade beta and design my map with this, will it still be able to play in normal SC2?
Also, something I have noticed while using this method (which is great) is that the images are faded, or not as vibrant as they would be using a dialog. I have the faded transparency set to 100% but it still appears faded. Is there a setting I am missing?
I want to create an actor or effect which is just a static image so that I can have it hover above a unit. The goal is to get a similar result to the 'attach dialog to unit' command but without the huge number of issues which arise with that.
I don't even really know where to begin here, it's been awhile since I have worked much with the data editor. Can anyone point me in the right direction?
http://i.imgur.com/K8pRH.jpg
Here is an example of what I am trying to do. This is screenshot was taken using the attach dialog to unit (in this case just trying to show what the forge is currently upgrading), but I want to do it with actors instead if possible. Or if anyone can think of another solution I would be open to that as well.
Thank you very much for your time.
-Ryan
@rtschutter: Go
Untested idea: have you tried adding images into data text tags?
You can create text tags with triggers and save them in a data table.
The "text" for the text tag would look like that:
You can adjust the icon's size with that.
I just made a map that can do "unlimited" research displays.
It is saving the text tag reference (which internally an integer) in a data table using the string "tag" and the researching unit's unique tag.
This requires the 1.5 arcade beta as the unit's unique tag wasn't existing/accessible before (I think).
Else you could build a unique tag with the x and y coordinates of the building's position.
I attached the map to this post. 1.5 required.
@Ahli634: Go
I think i need to update my editor cause your testmap is giving me syntax errors ..
If I update to arcade beta and design my map with this, will it still be able to play in normal SC2?
Also, something I have noticed while using this method (which is great) is that the images are faded, or not as vibrant as they would be using a dialog. I have the faded transparency set to 100% but it still appears faded. Is there a setting I am missing?