It works great to convert. Just thinking if theres a way to check with validators for the unit that is selling?
That way, i could either check for the shop (from the selling unit) or check for the selling unit (from the shop).
And make sure you can sell to the store that arent allied to you ^-^
So, im trying to make sure that a item cannot be seld back unless the person owns the building.
Seems I fixed it in my last thread... but apparently i only made it so that you can only sell back your own items.
So If player 5 sees player 7 owning the shop (making it player 7s shop)
Player 5 should not be able to sell his or her items.
Im not sure how to do this with validators... :(
Currently Using Dr.SuperEvils give command example as base for the shop conversion.
What can I say, the map still works and it solves the issue of team shops without triggers.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
It works great to convert. Just thinking if theres a way to check with validators for the unit that is selling? That way, i could either check for the shop (from the selling unit) or check for the selling unit (from the shop). And make sure you can sell to the store that arent allied to you ^-^