I´m making a map in which a hero can spawn units next to him for assistance, everytime you use one of these unit calldowns its going to cost you minerals.
So the current situation here is when im attacking another hero and i use the ability, the unit will give priority to the ability and after resumes attacking. But when i use the spawn unit ability with shift to spawn like multiple units, the ability will be in like a que until the unit has stopped attacking.
I got an example in the screenshots below.
What i want to happen is that when a player uses `shift` to cast multiple units fast, the ability will also take priority over attacking.
@Rice87: Go
That's how shift works: Add order at the end of the queue. It won't ever cancel the current order.
You can raise the time the unit requires to finish the ability (e.g. add a cast time). Then you can click and then fast hold shift and quickly click again to queue the ability commands.
To cast instant abilities multiple times, you hold the button's hotkey and click around. People do that in the default SC2 game, too. Queuing (= holding shift) is not required.
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Hey guys,
I´m making a map in which a hero can spawn units next to him for assistance, everytime you use one of these unit calldowns its going to cost you minerals. So the current situation here is when im attacking another hero and i use the ability, the unit will give priority to the ability and after resumes attacking. But when i use the spawn unit ability with shift to spawn like multiple units, the ability will be in like a que until the unit has stopped attacking. I got an example in the screenshots below.
What i want to happen is that when a player uses `shift` to cast multiple units fast, the ability will also take priority over attacking.
thnx for the time
Try the Wait To Spend flag.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I already tried it and pretty much all other flags...
@Rice87: Go
anyone pls, i need this :(
Just hold the button to cast it multiple times.
Shift always queues the orders and the current order is the attack order.
@Ahli634: Go
so you mean it isnt possible to get priority over an attack order for an ability casted while holding shift?
@Rice87: Go That's how shift works: Add order at the end of the queue. It won't ever cancel the current order.
You can raise the time the unit requires to finish the ability (e.g. add a cast time). Then you can click and then fast hold shift and quickly click again to queue the ability commands.
To cast instant abilities multiple times, you hold the button's hotkey and click around. People do that in the default SC2 game, too. Queuing (= holding shift) is not required.