How can i make the infestor to cast infested terran in front of the target unit? I dont want the IT to be casted directly on it or behind it. I will probably do the same with the blink ability but with negative values. So i guess the question is how i can make a relative point to do this.
I'm sorry but i don't understand what you mean by "-have the persistent periodic spawn the unit at x,y" Do you know maybe some example of this being used in the story mode that i can use? Is this even possible to do without triggers?
What i have tried so far is to make a dummy ability that a trigger reacts on and then order the unit to use IT but i ran into problems even there :(
1. create a persistant on the target
2. issue order targeting persistant....
target an offset << i dont understand that at all
Ghaaaa i have no experience with that :D So frustrating when i cant even come up with a similar thing in the story line :(, i wish i had acesss to the infestor AI :/ might have helped me.
If you dont mind or somebody else dont mind then please make me a sample map of this auto ability couse i have no clue right now how to do it :/
The Create Persistent effect can use other effects at an offset relative to where it is applied. The Issue Order effect tells the unit to use a specific ability command and can even specify what unit/point to target with the ability.
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Ok i finally got the stupid infestors to cast IT on the persistant spot BUT i cant offset the persistant :/ exacly in what fields do i do it? As soon as i change target offset initial then the infestor dont cast any terrans :/ Is there some other fields i should look into or something like that ?
Set everything in the target value fields to the target unit especially the offset start value. The persistent effect should then be used on the target unit and not the caster/source.
With the Issue Order effect, set it based on the baneling sap structure one.
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Here is what i have done, -1 make the infestors do nothing, 0 make em cast infested terrans at the enemy. What is wrong?
Going fucking nuts here!!!! as soon as i change the stupid offset values to anything but the default value then they wont cast the damn terran no matter how i change the target offsets, start, end etc. I tried to make the a periodic effect with 1 period and have it cast a periodic effect and also tried to make it a initial effect but i never get the offset to work!!!!
You need to use the periodic effect not the initial and the period offset. The initial final and expire fields are rather sensitive. Unless you want to change the Start location.
How can i make the infestor to cast infested terran in front of the target unit? I dont want the IT to be casted directly on it or behind it. I will probably do the same with the blink ability but with negative values. So i guess the question is how i can make a relative point to do this.
should work this way:
-create persistent at target unit
-have the persistent periodic spawn the unit at x,y
@b0ne123: Go
I'm sorry but i don't understand what you mean by "-have the persistent periodic spawn the unit at x,y" Do you know maybe some example of this being used in the story mode that i can use? Is this even possible to do without triggers?
What i have tried so far is to make a dummy ability that a trigger reacts on and then order the unit to use IT but i ran into problems even there :(
Cant you just use an Issue Order effect to target an offset made by a Create Persistent effect with it's offset relative to the target unit?
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I have no idea how to do that :(
1. create a persistant on the target 2. issue order targeting persistant....
target an offset << i dont understand that at all
Ghaaaa i have no experience with that :D So frustrating when i cant even come up with a similar thing in the story line :(, i wish i had acesss to the infestor AI :/ might have helped me.
If you dont mind or somebody else dont mind then please make me a sample map of this auto ability couse i have no clue right now how to do it :/
The Create Persistent effect can use other effects at an offset relative to where it is applied. The Issue Order effect tells the unit to use a specific ability command and can even specify what unit/point to target with the ability.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Hmm i think i understand you, i think i know how to do all that exept the offset thing, i just have to try and see.
@Sherlia: Go
Nope, i dont understand at all, its asking for x y z cordinates.... Nothing about distance towards caster.
Tried reading to wiki page on it?
http://www.sc2mapster.com/wiki/galaxy/data/effects/create-persistent/
-y is infront of the unit, -x is to the left of where the unit faces and -z is below the unit. The integers involved are map squares
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Ah haaaaaa
How would the issue order look like
Target =
Unit =
Should i think like this that the persistant is the "caster" and the unit the source/origin or something like that?
Ok i finally got the stupid infestors to cast IT on the persistant spot BUT i cant offset the persistant :/ exacly in what fields do i do it? As soon as i change target offset initial then the infestor dont cast any terrans :/ Is there some other fields i should look into or something like that ?
Set everything in the target value fields to the target unit especially the offset start value. The persistent effect should then be used on the target unit and not the caster/source.
With the Issue Order effect, set it based on the baneling sap structure one.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Here is what i have done, -1 make the infestors do nothing, 0 make em cast infested terrans at the enemy. What is wrong?
Going fucking nuts here!!!! as soon as i change the stupid offset values to anything but the default value then they wont cast the damn terran no matter how i change the target offsets, start, end etc. I tried to make the a periodic effect with 1 period and have it cast a periodic effect and also tried to make it a initial effect but i never get the offset to work!!!!
Tried changing the target in the order effect to unit/point or point?
@Ahli634: Go
Hes right, with your current setup the persistent must target a unit at the offset as must your issue order.
Also would it hurt for you to use the proper settings for data editor.
http://www.sc2mapster.com/forums/general/wiki-discussion/20995-info-data-editor-fieldnames/#p1
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Yes, gonna test again tho just to be sure i dont remember wrong :)
Edit, tested target unit/point and it works without a offset set but as soon as i add a offset then it dont work, same result with target point.
The setup shown in the the pictures below does not work.
You need to use the periodic effect not the initial and the period offset. The initial final and expire fields are rather sensitive. Unless you want to change the Start location.
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I can try that again, i did earlier, maybe its different this time :)
First test without any offset, same options as above but as a periodic effect wih a 0.1 duration. : Casts IT on Target
Secound test, periodic offset set on 0 -1 0: The infestors ignore and just keeps walking. it does not work at all :(
3rd: changed target locations so that it was unit/point on all, still same
You have the end value at the caster unit, set it to target unit/point, also set the start to source unit.
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
They just walk right by the enemy like this