I've created the upgrade buttons of infantry/vehicle/ship in engineering bay/armory like the normal upgrade. But when i clicked them in game, It didn't delete the old button to replace the new button. I don't know why? May be in galaxy editor, i forgot something ??
[sorry for my bad english]
Yes, i have added requirements in abilities tab certainly and the results are nothing in those slots. They wasn't available. Those upgrade buttons were disappered. Need some helps!!!
It may be an issue with dependency order. I had a similar problem when changing the buttons for the tech labs. The standard buttons wouldn't disappear. When I changed the order of the dependencies everything was fixed.
I am not sure if this is the issue, but once when I created a new Research ability, the button did not go away right away when I was testing it, because I had forgotten to set the "Info - Cooldown - Time Use" to 0.
I've created the upgrade buttons of infantry/vehicle/ship in engineering bay/armory like the normal upgrade. But when i clicked them in game, It didn't delete the old button to replace the new button. I don't know why? May be in galaxy editor, i forgot something ?? [sorry for my bad english]
Have you remembered to add requirements for the upgrades?
@Flinkelinks: Go
Yes, i have added requirements in abilities tab certainly and the results are nothing in those slots. They wasn't available. Those upgrade buttons were disappered. Need some helps!!!
Is the button set to restricted?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
@drsuperevil: yes, it is. The buttons is set to restricted in abities tab like normal upgrade buttons.
It may be an issue with dependency order. I had a similar problem when changing the buttons for the tech labs. The standard buttons wouldn't disappear. When I changed the order of the dependencies everything was fixed.
I am not sure if this is the issue, but once when I created a new Research ability, the button did not go away right away when I was testing it, because I had forgotten to set the "Info - Cooldown - Time Use" to 0.