Okay so ive made a unit stable, as in it cant move at certain time, but it wont turn to attack. I tried doing many thing and nothing has worked so far.
I made a stalker have to be stable at certain times and want him to attack unit behind him, or turn to attack a unit behind him.
How would i do this? im new the the editor and i am having some difficulties.
Please if anyone could help i would appreciate it.
Check out its weapon's arc in the data editor, likely its got a very thin arc that requires the unit to turn and face enemies as needed. Your method of halting the unit is also preventing it from turning and that stops it from being able to put its target into that arc. One of those two things needs to change in order for it to still fire.
ED: Oh and btw welcome to the forum, you will find all kinds of great help and support here. I highly recommend checking out the tutorials section to get a handle on how to do some basic stuff.
Thank you for your reply,
I will check out those issues once i get the chance when i get home.
The data editor changed a lot, at least I still have the triggers down.
Sorry for double post but
I just tried changing the arc to 360 and it worked perfectly, it reached the desired effect i was looking for.
Thank you both BumpInTheNig and Nardival,
I hope this can help others as well
One more question, how would i achieve the same effect with a spell, for example Ghost - Snipe. I changed the arc and still cant snipe in any direction
Snipe is a bit different in that it is a targeted ability rather than a weapon. I believe what you would need to do is go to the "Ghost - Sniper" ability, go down to "Flags" and uncheck "Require Target Vision"
It's just a guess though, I'm honestly not sure if that would be the only fix. I suggest looking at the "Nexus - Chrono Boost" ability and seeing what the differences are.
hey guys im kidan new to the editor and kinda because ive watch every freaking tutorial online LOL
but i still cant figuer this out <sub>, i have a Queen of blades , as a structure that attacks , but she doesnt move!!
i dont get it , she doesnt have a ``àrc```option in here actors </sub>, i build her and she just sits there ... the weapon works , shoots out her ass , her front , her sides <sub> but she never turns to face the Enemy, </sub>
Structures can't turn. It's assumed that their attack arc is 360. You do have a couple of options though:
-Make an invisible structure, attach the model to it (Site Operations) and then designate it as a turret (Check the Missile Turret for an idea on how this works.)
-Make it a unit instead which cannot move but can turn. (Easier, but then you don't get the grid.)
Okay so ive made a unit stable, as in it cant move at certain time, but it wont turn to attack. I tried doing many thing and nothing has worked so far. I made a stalker have to be stable at certain times and want him to attack unit behind him, or turn to attack a unit behind him. How would i do this? im new the the editor and i am having some difficulties. Please if anyone could help i would appreciate it.
Check out its weapon's arc in the data editor, likely its got a very thin arc that requires the unit to turn and face enemies as needed. Your method of halting the unit is also preventing it from turning and that stops it from being able to put its target into that arc. One of those two things needs to change in order for it to still fire.
ED: Oh and btw welcome to the forum, you will find all kinds of great help and support here. I highly recommend checking out the tutorials section to get a handle on how to do some basic stuff.
Thank you for your reply, I will check out those issues once i get the chance when i get home. The data editor changed a lot, at least I still have the triggers down.
As mentioned above, you will want to change the Weapon for the stalker.
Data Editor > Weapons > Stalker - Particle Disruptor
Find the field that says 'Stats - Arc', set this to 360.
You can also make your Stalker attack and move at the same time (although the animation is a bit sloppy).
Change:
'Weapon - Allowed Movement' to Moving
'Weapon - Options' - untick both 'Only Fire at Attack Target' and 'Only Fire While Attacking'.
Hope this is of use.
Thank you Nardival, i will try this once i get home as well and get feedback. And again, i appreciate the help.
Sorry for double post but I just tried changing the arc to 360 and it worked perfectly, it reached the desired effect i was looking for. Thank you both BumpInTheNig and Nardival, I hope this can help others as well
One more question, how would i achieve the same effect with a spell, for example Ghost - Snipe. I changed the arc and still cant snipe in any direction
Snipe is a bit different in that it is a targeted ability rather than a weapon. I believe what you would need to do is go to the "Ghost - Sniper" ability, go down to "Flags" and uncheck "Require Target Vision"
It's just a guess though, I'm honestly not sure if that would be the only fix. I suggest looking at the "Nexus - Chrono Boost" ability and seeing what the differences are.
hey guys im kidan new to the editor and kinda because ive watch every freaking tutorial online LOL
but i still cant figuer this out <sub>, i have a Queen of blades , as a structure that attacks , but she doesnt move!! i dont get it , she doesnt have a ``àrc```option in here actors </sub>, i build her and she just sits there ... the weapon works , shoots out her ass , her front , her sides <sub> but she never turns to face the Enemy, </sub>
@Selfcreation: Go
You'd check the arc on her weapon. In other words, look up her weapons in the weapons tab of the data editor.
@Selfcreation: Go
Structures can't turn. It's assumed that their attack arc is 360. You do have a couple of options though:
-Make an invisible structure, attach the model to it (Site Operations) and then designate it as a turret (Check the Missile Turret for an idea on how this works.)
-Make it a unit instead which cannot move but can turn. (Easier, but then you don't get the grid.)
@KingLemming: Go
thanx for the notes ,
the second way i know of , and we all know its not good enought ;) lol but the first way ill look into , thanx :)