Now, with multiple texture sets allowed in one map: How is it possible to validate the terrain type a unit is positioned on?
I have tried creating a buff witch periodically runs a switch, that uses a terrain validator in the cases field
But it does not work correctly
Quite the valid question. In the old days I experimented with that validator and it seemed only to respond to the primary terrain texture set dictated under options. This will need a new set of experiments.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Ok as there is a limit of a total of 16 unique terrains... Seems the validator is as worthless as it was during liberty in that is can only determine the 0 index data from Terrain Textures and still not distinguish between individual textures.
Try using a location Shrub validator instead and having your other terrains known as shrub.
Greetings!
Now, with multiple texture sets allowed in one map: How is it possible to validate the terrain type a unit is positioned on? I have tried creating a buff witch periodically runs a switch, that uses a terrain validator in the cases field But it does not work correctly
Quite the valid question. In the old days I experimented with that validator and it seemed only to respond to the primary terrain texture set dictated under options. This will need a new set of experiments.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Ok as there is a limit of a total of 16 unique terrains... Seems the validator is as worthless as it was during liberty in that is can only determine the 0 index data from Terrain Textures and still not distinguish between individual textures.
Try using a location Shrub validator instead and having your other terrains known as shrub.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Thanks! I´ll try that. Another way I thought of, would be to go with triggers and use the texture at point function.
I wonder if the terrain validator is supposed to work that way or if it´s just broken.
I say it is just an oversight in that the lotv added the ability to add multiple terrain sets but did not update the validator.
Probably was to allow texture swaps based on terrain set played on but they have since expanded on the concept in some aspects.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg