I'm trying to have a range actor that changes size in-game. I found several ways to change the size of it. I can do it with catalog triggers or upgrades for example and this works fine.
However, the circle on the minimap always stays the same as the original range. Even if I first update it and then create the actor, it's still created with the range set in the data editor at start.
Is there any way to update this? I tried updating the minimap by setting the camera bounds and updating the minimap, but the range didn't update.
Is there not a term you can use that counts the level of the ability/upgrade? I remember it works for create persistents and is used for the rehosting of the impact site of hellions.
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Can you elaborate on that? I'm not sure what you're talking about.
From my research, the range will always be the original range in the "Actor: Range" field. Even if you change that value later on in the game, it will still be the old one.
Or are you talking about the fields which makes it "inherit" the range from an ability/behavior?
Was thinking in terms of actor creation. You will need a new range for each level but was just thinking if there was an easy way to set the events up so you do not need a requirement and Validate Player validator for each level.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I'm trying to have a range actor that changes size in-game. I found several ways to change the size of it. I can do it with catalog triggers or upgrades for example and this works fine.
However, the circle on the minimap always stays the same as the original range. Even if I first update it and then create the actor, it's still created with the range set in the data editor at start.
Is there any way to update this? I tried updating the minimap by setting the camera bounds and updating the minimap, but the range didn't update.
You might have to use different actors for each range step, Blizzard simply doesn't plan for many cases.
Sigh, that is incredibly silly. But I guess if that's what it takes...
Is there not a term you can use that counts the level of the ability/upgrade? I remember it works for create persistents and is used for the rehosting of the impact site of hellions.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Can you elaborate on that? I'm not sure what you're talking about.
From my research, the range will always be the original range in the "Actor: Range" field. Even if you change that value later on in the game, it will still be the old one.
Or are you talking about the fields which makes it "inherit" the range from an ability/behavior?
@Siretu: Go
Was thinking in terms of actor creation. You will need a new range for each level but was just thinking if there was an easy way to set the events up so you do not need a requirement and Validate Player validator for each level.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg