So my dilemma is that my unit has 5 different turrets, I want each of them to be able to target a different target instead of them all superfocusing the same target, is this possible?
My apologies, searching for anything related to turrets gave me a lot to wade through, I didn't specifically notice it (but I will admit I wasn't trying that hard)
Alright well Markers didn't seem to work, and Behaviors (from a couple threads) would've worked but not in the way I had intended.
I guess I should clarify. I have a Battlecruiser with 5 weapons, I want each of those weapons to be capable of firing on any target (the same or different from the other turrets) and not just focus a single target, but I also don't want to force them to attack different targets, just be able to.
Actually when ti comes to Validators and such couldn't I make it prefer a target with no turrets firing on it but if there's only one main target available fire on it?
So my dilemma is that my unit has 5 different turrets, I want each of them to be able to target a different target instead of them all superfocusing the same target, is this possible?
@Shadowclaimer: Go
Use markers.
Use the search feature.
My apologies, searching for anything related to turrets gave me a lot to wade through, I didn't specifically notice it (but I will admit I wasn't trying that hard)
Thank you sir.
@Shadowclaimer: Go
Alright well Markers didn't seem to work, and Behaviors (from a couple threads) would've worked but not in the way I had intended.
I guess I should clarify. I have a Battlecruiser with 5 weapons, I want each of those weapons to be capable of firing on any target (the same or different from the other turrets) and not just focus a single target, but I also don't want to force them to attack different targets, just be able to.
Actually when ti comes to Validators and such couldn't I make it prefer a target with no turrets firing on it but if there's only one main target available fire on it?
Solved with the help of http://starcraft.incgamers.com/forums/showthread.php?t=3898 for those curious.
Hint look at how Leviathan's tentacles work as they do exactly what you want to do.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg