I'm having trouble getting an effect to trigger a generic extra attack, with behaviors or triggers. Anyone have any ideas on how to do this?
Ehh, I dunno, that'd be pretty hard to do in the data editor. You could just make a trigger that dealt damage to the target unit equal to the attack damage of the attacking unit.
Otherwise if you insist on making this with the data editor I would probably do something with giving the unit a behavior that increases attack speed by a large amount and gets removed by the victim unit when it is attacked.
Or just apply a buff with a damage response on attacker that uses the same damage effect as the weapon. An alternative is to just apply a buff that adds a second copy of the weapon but is removed via validators after the attack.
Or just apply a buff with a damage response on attacker that uses the same damage effect as the weapon. An alternative is to just apply a buff that adds a second copy of the weapon but is removed via validators after the attack.
Ehh, I dunno, that'd be pretty hard to do in the data editor. You could just make a trigger that dealt damage to the target unit equal to the attack damage of the attacking unit.
Otherwise if you insist on making this with the data editor I would probably do something with giving the unit a behavior that increases attack speed by a large amount and gets removed by the victim unit when it is attacked.
I think this works best for what I'm trying to achieve.
Really? DrSuperEvil's first method would be a lot more reliable...
Ya but i already know how to use the trigger editor. Most of the abilities I'm trying to implement would be easy to do in the trigger editor.
This is just for the sake of learning.
I'm having trouble getting an effect to trigger a generic extra attack, with behaviors or triggers. Anyone have any ideas on how to do this?
Ehh, I dunno, that'd be pretty hard to do in the data editor. You could just make a trigger that dealt damage to the target unit equal to the attack damage of the attacking unit.
Otherwise if you insist on making this with the data editor I would probably do something with giving the unit a behavior that increases attack speed by a large amount and gets removed by the victim unit when it is attacked.
Or just apply a buff with a damage response on attacker that uses the same damage effect as the weapon. An alternative is to just apply a buff that adds a second copy of the weapon but is removed via validators after the attack.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
This guy.
????
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I think this works best for what I'm trying to achieve.
Really? DrSuperEvil's first method would be a lot more reliable...
Ya but i already know how to use the trigger editor. Most of the abilities I'm trying to implement would be easy to do in the trigger editor. This is just for the sake of learning.
Triggers generally are more laggy than data.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg