What I need is a step by step on how making a Void Ray capable of harvesting mineral with the model of it as if it was attacking a unit while it's harvesting (You know the charged blue light).
All I gotten so far is adding the "Harvest : Probe" Ability onto the Void Ray and in-game it harvest, but of course with no animation. Help?
You need to got to the events: events+ field of the units actor.
Not sure 100% if this will work but you could give it a shot...
Add Event
MSG Type: Ability
Source Name: ProbeHarvest
Sub Name: Start
Change ActionImpact to AnimPlay Attack
Rollback Post to RevisionRollBack
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Well, if you are refering to the beam, you will need to look into the Void Ray Attack and Void Ray Attack Beam Actor in the Data Editor and play around with it. But if you are really new to this kind of stuff, this could get a bit complicated. Still, if you have specific questions there, feel free to ask them.
Yeah the main idea of what I'm trying to do is just make void ray able to gather mineral with the attack beam. Don't need to return cargo to the nexus. Instead it just add the mineral it gathers to the tab. So it may continuously gather mineral. After that I'm sure there's a way to increase the mineral per second rate when the void ray stay on a mineral patch for a specific amount of time. I'm alright with the adding ability and all that. It's just the actors and events that's really screwy.
Just make a voidray weapon dupe, replace the Damage effects with a harvesting Modify Unit effect (like autorefinery) and alter the Attack ability to target resources and add some validators for target unit type.
I've added the effect of one similar to auto refinery to the voidray weapon. but it doesn't seem to continuously harvest since the voidray weapon is one straight continuous beam.
This work for my diamond back in my minigame though since diamondback weapon attack has an interval...
How do I fix the voidray problem?
How do I make it to where when my Diamondback harvest rich mineral field, it's the same advantages as if a probe was harvesting it.?
How do I make it to where my Diamondback are not allow to harvest Gas, only minerals?
Sry for all the question. I just seem to be making slow progress in what in the Data part of the editor
That is a result of the interaction between the Resource bahviours of the mineral fields and the Harvest ability of the probe. This can be simulated by a Set effect using two Modify Unit effects with Unit Type validators.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
the filter issue with the voidray mining. The Modify Unit Effect from automated refinery is based on numbers of hits. Each hits create 4 minerals. Is there anyway I can set up an effect that mine minerals as much as a unit damage it?
I'm new to the galaxy editor.
What I need is a step by step on how making a Void Ray capable of harvesting mineral with the model of it as if it was attacking a unit while it's harvesting (You know the charged blue light). All I gotten so far is adding the "Harvest : Probe" Ability onto the Void Ray and in-game it harvest, but of course with no animation. Help?
@AMtrane: Go
You need to got to the events: events+ field of the units actor.
Not sure 100% if this will work but you could give it a shot...
Add Event
MSG Type: Ability Source Name: ProbeHarvest Sub Name: Start
Change ActionImpact to AnimPlay Attack
@AMtrane: Go
Well, if you are refering to the beam, you will need to look into the Void Ray Attack and Void Ray Attack Beam Actor in the Data Editor and play around with it. But if you are really new to this kind of stuff, this could get a bit complicated. Still, if you have specific questions there, feel free to ask them.
Yeah the main idea of what I'm trying to do is just make void ray able to gather mineral with the attack beam. Don't need to return cargo to the nexus. Instead it just add the mineral it gathers to the tab. So it may continuously gather mineral. After that I'm sure there's a way to increase the mineral per second rate when the void ray stay on a mineral patch for a specific amount of time. I'm alright with the adding ability and all that. It's just the actors and events that's really screwy.
How do I tie an actor up with an ability ? Can I just duplicate the void ray attack beam and attack to tie up with gather?
Just make a voidray weapon dupe, replace the Damage effects with a harvesting Modify Unit effect (like autorefinery) and alter the Attack ability to target resources and add some validators for target unit type.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I've added the effect of one similar to auto refinery to the voidray weapon. but it doesn't seem to continuously harvest since the voidray weapon is one straight continuous beam. This work for my diamond back in my minigame though since diamondback weapon attack has an interval...
How do I fix the voidray problem? How do I make it to where when my Diamondback harvest rich mineral field, it's the same advantages as if a probe was harvesting it.? How do I make it to where my Diamondback are not allow to harvest Gas, only minerals? Sry for all the question. I just seem to be making slow progress in what in the Data part of the editor
Odd, it should mine just how the voidray damages stuff unless there is some filter issue.
What do you mean by the same advantages as a probe?
Use a Combine validator using two Unit Type validators so it can only target mineral fields and rich mineral fields.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Probe harvest faster in rich mineral field. It seem the same with my void ray at the moment
@DrSuperEvil: Go
Probe harvest faster in rich mineral field. It seem the same with my void ray at the moment
That is a result of the interaction between the Resource bahviours of the mineral fields and the Harvest ability of the probe. This can be simulated by a Set effect using two Modify Unit effects with Unit Type validators.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
the filter issue with the voidray mining. The Modify Unit Effect from automated refinery is based on numbers of hits. Each hits create 4 minerals. Is there anyway I can set up an effect that mine minerals as much as a unit damage it?
Not easily.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg