Hi, I had followed the tutorial on how to import wow models without 3dsmax and it works great...for one model, at least for me.
A couple of questions I would like to ask
1. If I import a human model is it possible to import another human model without it picking up the other's texture? If yes then how? if no is there a possible workaround with texture declarations?
Answer - Still unable to figure this one out, a blood elf is picking up the textures from a human.
2. If I import a model is it possible to avoid the random texture stretches and bugs?
Answer - Apparently not, certain models bug out when doing animations, something like a cape can cover most of it in certain cases.
3. Say i want to import one model with multiple animations for it's attack, is it possible to import multiple attack variations such as attacking with a bow or attacking with a 1h weapon so i don't have to have 2 models with the separate animations? if yes then how would I make the actor play those certain animations?
Answer - Yes you can do this with weapon start and weapon stop event, when naming the animations however do not put "Variation 01" on the end just name all the attacks "Attack" and the variation 01 and 02 will appear in the editor on its own.
I had made this post in hopes to save me some time, Now that i have spent the time and answered two of my questions I still have one question that I have seen done.
- Is it possible to make other models not pick up another model's texture when importing it into the editor?
- Is it possible to make other models not pick up another model's texture when importing it into the editor?
No, but you can immediately change the texture via "texture select by id" in the unit's actor events, if you added a texture object in the map and a texture declaration in the model object.
@Ahli634: Go Not after importing it to the editor, but he can change textures before importing the models. There are a few options for it, the M3 plugins for 3DS max or Blender, or even easier PrintIn's python scripts.
I had attempted to do it via texture select by Id, it would be sooo much simpler if it worked but like Soul said it apparently does not work. :(
I myself have not used 3Ds max or blender, and i have never heard of PrintIn's python scripts before, So i was thinking in 4 weeks when I am back from working at a camp, possibly get my wow models together and ask some one to as you say "change" the textures? Or am i just assuming that would take only an hour when it reality it would take like 7 to "change" 25-30 textures for their models lol.
Oh and if i get all that done and have some room left in my map I may ask for some import help from Warcraft to get wire frames and portraits for the units seeing as I do not own the game.
Hi, I had followed the tutorial on how to import wow models without 3dsmax and it works great...for one model, at least for me.
A couple of questions I would like to ask
1. If I import a human model is it possible to import another human model without it picking up the other's texture? If yes then how? if no is there a possible workaround with texture declarations?
Answer - Still unable to figure this one out, a blood elf is picking up the textures from a human.
2. If I import a model is it possible to avoid the random texture stretches and bugs?
Answer - Apparently not, certain models bug out when doing animations, something like a cape can cover most of it in certain cases.
3. Say i want to import one model with multiple animations for it's attack, is it possible to import multiple attack variations such as attacking with a bow or attacking with a 1h weapon so i don't have to have 2 models with the separate animations? if yes then how would I make the actor play those certain animations?
Answer - Yes you can do this with weapon start and weapon stop event, when naming the animations however do not put "Variation 01" on the end just name all the attacks "Attack" and the variation 01 and 02 will appear in the editor on its own.
I had made this post in hopes to save me some time, Now that i have spent the time and answered two of my questions I still have one question that I have seen done.
- Is it possible to make other models not pick up another model's texture when importing it into the editor?
No, but you can immediately change the texture via "texture select by id" in the unit's actor events, if you added a texture object in the map and a texture declaration in the model object.
@Ahli634: Go Not after importing it to the editor, but he can change textures before importing the models. There are a few options for it, the M3 plugins for 3DS max or Blender, or even easier PrintIn's python scripts.
Yay responses!
I had attempted to do it via texture select by Id, it would be sooo much simpler if it worked but like Soul said it apparently does not work. :(
I myself have not used 3Ds max or blender, and i have never heard of PrintIn's python scripts before, So i was thinking in 4 weeks when I am back from working at a camp, possibly get my wow models together and ask some one to as you say "change" the textures? Or am i just assuming that would take only an hour when it reality it would take like 7 to "change" 25-30 textures for their models lol.
Oh and if i get all that done and have some room left in my map I may ask for some import help from Warcraft to get wire frames and portraits for the units seeing as I do not own the game.