I'm trying to create an effect - target ability where the caster would send out a missile to a target point, but there would also be other missiles that spawn at an offset from the caster point, and travel with the original missile. I can get the first missile working fine, but I can't figure out how to launch a missile from an offset off the caster, and also have it arrive at the same offset off the target point. Anyone have any thoughts? I tried the launch offset and impact offset of the launch ability itself, but that only seemed to change the location of the effects, and not necessarily the missile trajectory itself.
offsets can be done by persistent effects. Make a persistent effect at the target location, change its initial offset and have its initial ability be the second missile. In the launch missile effect, you'll have to change the "Launch location" or whatever its called field refer to somethint thats not caster or target... Try Source or Origin, i havent messed around with that field enough to know >.>
Thanks, I tried working with periodic offsets before, but all I could get it to do was specify the location where the missile fired to, and not the location where the missile fired from. I have made some progress though, if I change the launch location of the missile to "target point", I can get the missile to originate from the offset I want from the persistent. However, now that "target point" is overwritten, I have no idea how to specify a second destination offset. Is there anyway to chain two persistents together in a way that one specifies the launch offset location, while the other specifies the impact offset location?
Edit: To clarify what I mean, no matter what I do, it seems persistent overwrites the target location field for the effects it generates, but if there was a way to get the persistent to overwrite another point, like, say, the "origin point"/"outer point", which I have never seen a use for since caster point / source point seem to do the job, it would be possible to create two persistents that would do the effect I want.
Update: Eventually I just gave up on having another launch effect happen, and just used site operations to attach the missile to the original missile. For the effects, the original missile had a persist until destroyed persistent starting at the launch location, so i just created a persistent at the launch to call the original persistent at an offset. This achieves what I wanted it to do.
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I'm trying to create an effect - target ability where the caster would send out a missile to a target point, but there would also be other missiles that spawn at an offset from the caster point, and travel with the original missile. I can get the first missile working fine, but I can't figure out how to launch a missile from an offset off the caster, and also have it arrive at the same offset off the target point. Anyone have any thoughts? I tried the launch offset and impact offset of the launch ability itself, but that only seemed to change the location of the effects, and not necessarily the missile trajectory itself.
offsets can be done by persistent effects. Make a persistent effect at the target location, change its initial offset and have its initial ability be the second missile. In the launch missile effect, you'll have to change the "Launch location" or whatever its called field refer to somethint thats not caster or target... Try Source or Origin, i havent messed around with that field enough to know >.>
Thanks, I tried working with periodic offsets before, but all I could get it to do was specify the location where the missile fired to, and not the location where the missile fired from. I have made some progress though, if I change the launch location of the missile to "target point", I can get the missile to originate from the offset I want from the persistent. However, now that "target point" is overwritten, I have no idea how to specify a second destination offset. Is there anyway to chain two persistents together in a way that one specifies the launch offset location, while the other specifies the impact offset location?
Edit: To clarify what I mean, no matter what I do, it seems persistent overwrites the target location field for the effects it generates, but if there was a way to get the persistent to overwrite another point, like, say, the "origin point"/"outer point", which I have never seen a use for since caster point / source point seem to do the job, it would be possible to create two persistents that would do the effect I want.
Update: Eventually I just gave up on having another launch effect happen, and just used site operations to attach the missile to the original missile. For the effects, the original missile had a persist until destroyed persistent starting at the launch location, so i just created a persistent at the launch to call the original persistent at an offset. This achieves what I wanted it to do.