Ability waypoints are set on the ability itself, you can probably unset all visuals there (but you'd have to do it for every single ability individually)
The actual cursor might be loaded directly without a data object. Either you can mess with the Asset list files, or import an invisible model with the same name as the animated cursor. You can probably also get rid of waypoints this way, but then you'd have to re-import the visible model if you want it on specific abilities.
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How would I hide the right click indicator?
Thanks.
overwrite the model, change in actors
Which ones exactly?
I found the waypoint models but changing them seems to have no effect at all.
Ability waypoints are set on the ability itself, you can probably unset all visuals there (but you'd have to do it for every single ability individually)
The actual cursor might be loaded directly without a data object. Either you can mess with the Asset list files, or import an invisible model with the same name as the animated cursor. You can probably also get rid of waypoints this way, but then you'd have to re-import the visible model if you want it on specific abilities.