I want to make a launch missile effect, which comes from a target location of an effect, come towards the caster. The missile travels as it should, but I cant make it launch and impact at 0,0,1 (Z=1). I have a launch missile effect two times, both of them should launch from 0,0,1, but only the first works.
There are no actors (beside the missile actor) attached to it?
If the missile doesn't have to hit a unit directly and should stay at a constant height of 1 you can set that on either the Unit or the Mover (I think only the Mover works for missiles, but I keep forgetting these hardcoded overrides)
Look at my LEGZ demo map I launch missile from point to point. Just use an effect to create a model that shared properties with the host and then reattach your launch site model using the reference set event action.
Trouble is selfing missiles since the moment they launch the hit test says they hit. Try using a throw mover that has no hit test for a few 0.016s.
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Go to my data assets and look at my LEGZ map for a visual aid. On missile impact it creates a model that by default is neutral so it messes with the inherited properties fields so it is known as belonging to the creator. The model that launches the missile then has its host set to the created model using the reference set event action. When the missile next fires it launches from the created model point to the next destination point.#
You need to do things slightly differently in that you have a persistent effect use a set to mark the location do the model creation and rehosting based on that point and then launch your missile.
The guidance mover homes in on the target and has a hit test associated with it. It will use the 2d hit test to say it has already arrived. Try using the throw driver with no hit test for the first movement phase before switching to your desired one.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I want to make a launch missile effect, which comes from a target location of an effect, come towards the caster. The missile travels as it should, but I cant make it launch and impact at 0,0,1 (Z=1). I have a launch missile effect two times, both of them should launch from 0,0,1, but only the first works.
There are no actors (beside the missile actor) attached to it?
Tried using a Persistent effect with a Z offset?
Tried a Site actor as the impact location?
If the missile doesn't have to hit a unit directly and should stay at a constant height of 1 you can set that on either the Unit or the Mover (I think only the Mover works for missiles, but I keep forgetting these hardcoded overrides)
@Demtrod: Go
Look at my LEGZ demo map I launch missile from point to point. Just use an effect to create a model that shared properties with the host and then reattach your launch site model using the reference set event action.
Trouble is selfing missiles since the moment they launch the hit test says they hit. Try using a throw mover that has no hit test for a few 0.016s.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I am not sure that I understand how you want me to do it? Could you please explain it in a more noob friendly manner? :)
Go to my data assets and look at my LEGZ map for a visual aid. On missile impact it creates a model that by default is neutral so it messes with the inherited properties fields so it is known as belonging to the creator. The model that launches the missile then has its host set to the created model using the reference set event action. When the missile next fires it launches from the created model point to the next destination point.#
You need to do things slightly differently in that you have a persistent effect use a set to mark the location do the model creation and rehosting based on that point and then launch your missile.
The guidance mover homes in on the target and has a hit test associated with it. It will use the 2d hit test to say it has already arrived. Try using the throw driver with no hit test for the first movement phase before switching to your desired one.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg