My goal: An aura that increases energy regeneration by X% (rather than a static value...which is the only regeneration value i can find atm >.<)
This is for an RPG, so i have already thought of an alternative, but still not quite what i wanted, and a lot more work to make >.>;;
Alternative:
Make the regeneration aura level up (and increase static regeneration value) as the hero levels, which will kind of keep it on par with current level energy pools ... but yeah, that would be a lot of work for something that *should* be so easy >.<;; (have damage fractions, vital fractions, fractions of all sort....but none for regeneration? c_C;)
dang, thats kinda what i was thinking, i was just hoping i overlooked something (only my 4th day with the editor)
i just changed my tanks aura anyways, ... made it regain 10% health from incoming damage instead, oh well, easy fix to an otherwise stupid problem :-(
And yes, i did mean exactly like brilliance*
But thank you for insight :-)
PS: I know in DotA on war3, some of (possibly all, just dont remember that far back) the % based mana regen things did get changed at some point... brilliance aura went from a % to a static value, and a brilliance aura item also went from % to static as well.... so maybe thats just how blizz wants it to function
It's more than possible, modify unit effects let you specify change fractions, so if you wanted to restore 3% mana per tick in the modify unit's vital array field you'd set Change Fraction to 0.03 for energy.
Hey all, this is something i can't figure out
My goal: An aura that increases energy regeneration by X% (rather than a static value...which is the only regeneration value i can find atm >.<)
This is for an RPG, so i have already thought of an alternative, but still not quite what i wanted, and a lot more work to make >.>;;
Alternative: Make the regeneration aura level up (and increase static regeneration value) as the hero levels, which will kind of keep it on par with current level energy pools ... but yeah, that would be a lot of work for something that *should* be so easy >.<;; (have damage fractions, vital fractions, fractions of all sort....but none for regeneration? c_C;)
You mean like the Brilliance Aura from Warcraft 3?
Yeah that function is missing afaik.
Currently your best shot would be using static values (they patched it to or from static in warcraft 3, don't remember which way xD )
dang, thats kinda what i was thinking, i was just hoping i overlooked something (only my 4th day with the editor)
i just changed my tanks aura anyways, ... made it regain 10% health from incoming damage instead, oh well, easy fix to an otherwise stupid problem :-(
But thank you for insight :-)
PS: I know in DotA on war3, some of (possibly all, just dont remember that far back) the % based mana regen things did get changed at some point... brilliance aura went from a % to a static value, and a brilliance aura item also went from % to static as well.... so maybe thats just how blizz wants it to function
blargh, double posted, hit reply instead of edit, woops c.c;
It's more than possible, modify unit effects let you specify change fractions, so if you wanted to restore 3% mana per tick in the modify unit's vital array field you'd set Change Fraction to 0.03 for energy.
@RileyStarcraft: Go
i was more looking to increase current regeneration via a buff
Ie:
Unit: Stats - Energy Regeneration: 10
Buff: Increase energy regeneration by 20%
Ending up @ 12 energy regen
also as im making multi levels and energy regen is one of the stats that levels up, a static value would get left behind in the dust eventually =/