I'm trying to make an damaging aura. So I looked up some tutorials on how to make auras, then I just applied a damage effect. But it doesn't work, any tips ?
Auras are basicly Buff that emmits a periodic Search Area effect with filters set so it can target the right stuff. The search then useds an Apply Behavior effect to apply a second Buff behaviour which has a duration just longer than the period of the first buff. The second buff then modifies what you want.
Also for altering damage look at the Combat - Modification - Damage Dealt Fraction or Combat - Modification - Damage Dealt (Scaled)
As for your map: For a start the passive command type does not work and is only used for dummy buttons, put your behaviour in the Behavior - Behaviors - Behavior field! As for the period of your buff being 0.001 secs, are you sure you want the aura doing 1k damage per second. The way your search filters are currently set up will make it damage everything that is not psionic including your own units and the casting unit (self). Otherwise looks fine.
How can I make the damage of such aura increase progressively every second when a unit enters it? And is it possible to make such aura affect a selected region with an irregular shape?
Make a stacking buff that does periodic damage so the longer the unit is in the aura the more buff stacks it gains. Look at my Transfer Behavior demo map to see a similar system.
You could use a Create Persistent effect using several smaller searches or searches with triangular arcs but for the really complex ones use triggers.
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@DrSuperEvil: Go
Thank you. This helped me to understand some things, but it wasn't enough for my idea which is more difficult than I described... I made it with triggers using timer, but I'm not sure that it's the right way... I think it's better to discuss it in a separate thread.
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I'm trying to make an damaging aura. So I looked up some tutorials on how to make auras, then I just applied a damage effect. But it doesn't work, any tips ?
1. post the tutorial and the map.
2. redo the tutorial and pay closer attention to each step.
Don't have the link to the tutorial anymore.
And the tutorial was for a totally different kinda aura, was just using it as a base since I didn't find a more specific tutorial.
The unit that have the aura is currently called Preserver B
(I'm still kinda new to this... Knew my way around the wc3 editor however)
Auras are basicly Buff that emmits a periodic Search Area effect with filters set so it can target the right stuff. The search then useds an Apply Behavior effect to apply a second Buff behaviour which has a duration just longer than the period of the first buff. The second buff then modifies what you want.
I advise you read this for finding what fields to modify for the buff applied to the targets of the aura. http://wiki.sc2mapster.com/galaxy/data/behaviors/buff/
Also for altering damage look at the Combat - Modification - Damage Dealt Fraction or Combat - Modification - Damage Dealt (Scaled)
As for your map: For a start the passive command type does not work and is only used for dummy buttons, put your behaviour in the Behavior - Behaviors - Behavior field! As for the period of your buff being 0.001 secs, are you sure you want the aura doing 1k damage per second. The way your search filters are currently set up will make it damage everything that is not psionic including your own units and the casting unit (self). Otherwise looks fine.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Thanks a lot!
The damage is currently just for testing. But other settings are on purpose.
U want a Aura that Increases damage dealth or an Aura that deals damage to units around the unit that has that aura?
If it is the latter it better have good health insurance because it will kill itself fast with it's own aura.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
It's the later. The unit that have the aura is invincible. Or it's at least supposed to be, so it won't have any problems
Your search and damage effect are Invincible allowed well were so it would still hit.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Which is why I made it not able to harm psionic units
But on your preserver b you had removed the psionic attribute.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
That's not how it's supposed to be, must have missed it. Thanks
How can I make the damage of such aura increase progressively every second when a unit enters it? And is it possible to make such aura affect a selected region with an irregular shape?
Make a stacking buff that does periodic damage so the longer the unit is in the aura the more buff stacks it gains. Look at my Transfer Behavior demo map to see a similar system.
You could use a Create Persistent effect using several smaller searches or searches with triangular arcs but for the really complex ones use triggers.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go Thank you. This helped me to understand some things, but it wasn't enough for my idea which is more difficult than I described... I made it with triggers using timer, but I'm not sure that it's the right way... I think it's better to discuss it in a separate thread.