Is it possible to recreate the high templar hallucination? Where you select the target and it creates hallucinations based on what the target unit is. I've been trying to recreate this effect but I can't seem to find the right way to do it. I'm starting to think it's not possible with data.
I've done this once. It's hard and annoying and REALLY not worth your time, but doable. You'll need to use a switch effect to choose between create unit effects based on validators that determine the target type.
I'm not creating this for a melee map but a hero arena that will eventually include 58 or 56 heroes. So should I just use triggers or something to do this? Will data be much cleaner and run smoother? I don't want a disadvantage for some players based on triggers.
58 to 56 Jesus i can see why your not being impatient with mine bout that sorry haven't been working on it lately but its done just trying to get the validators to work the make it a level abllity
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Is it possible to recreate the high templar hallucination? Where you select the target and it creates hallucinations based on what the target unit is. I've been trying to recreate this effect but I can't seem to find the right way to do it. I'm starting to think it's not possible with data.
I've done this once. It's hard and annoying and REALLY not worth your time, but doable. You'll need to use a switch effect to choose between create unit effects based on validators that determine the target type.
I'm not creating this for a melee map but a hero arena that will eventually include 58 or 56 heroes. So should I just use triggers or something to do this? Will data be much cleaner and run smoother? I don't want a disadvantage for some players based on triggers.
Triggers would probably be a lot simpler...
58 to 56 Jesus i can see why your not being impatient with mine bout that sorry haven't been working on it lately but its done just trying to get the validators to work the make it a level abllity