Hey guys... just wondering if anyone can help... i have some behaviors that do the same things with unit modification (example being one behavior that increases movement speed by .7 and attack rate by 25% and a completely different mod that increases movement speed by 15% and attack rate by 20%) and the different behaviors do NOT stack with each other... one just makes the other on not work at all.
Also its not just the part of the modification that gets disabled... the whole buff just doesn't work if the unit has one will similar modifications.
Different behaviour IDs always stack. You've done something wrong elsewhere.
Check your apply effects to make sure they're applying the correct behaviours, or that you have a validator in the "remove" or "disable" aspect of your behaviours.
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Hey guys... just wondering if anyone can help... i have some behaviors that do the same things with unit modification (example being one behavior that increases movement speed by .7 and attack rate by 25% and a completely different mod that increases movement speed by 15% and attack rate by 20%) and the different behaviors do NOT stack with each other... one just makes the other on not work at all.
Also its not just the part of the modification that gets disabled... the whole buff just doesn't work if the unit has one will similar modifications.
Any help?
What is the max stack size set to?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
most of the items are set to 1 maximum.
but if they are different behaviors... shouldn't they stack?
Are both buffs on the unit? Or is it just the effects that are canceled?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
The buff is not on the unit... only the most beneficial buff is on the unit.
Also tried allowing more than one stack of each buff... didn't work :(
u changed the max stack count and max stack per caster right? made it higher than 1?
Yes tried both of these.
So I still need help with this issue guys.
Different behaviour IDs always stack. You've done something wrong elsewhere.
Check your apply effects to make sure they're applying the correct behaviours, or that you have a validator in the "remove" or "disable" aspect of your behaviours.