This thread was automatically marked as Locked.
Locking due to went down the trigger route. I made the weapon switch happen using data editor but it would change all the units on the map. I didn't want that so I did it via triggers.
This thread was automatically marked as Locked.
Locking due to went down the trigger route. I made the weapon switch happen using data editor but it would change all the units on the map. I didn't want that so I did it via triggers.
Hi there. I'm a little uncertain about how to make a weapon switch ability for a unit. I'm looking at the raynor weapon switch behaviour but I don't see how it works. Is it an ability that adds a buff to a unit which activates a weapon and deactivates the previous buff through validators?
I want to be able to select a units weapon in the building it spawns from. The person who helps create our map did a similar thing but it switches abilities. But it is through triggers and I'm useless with that, and he is busy with other things so I can't ask him for help.
Thanks Marc
Its a requirement show not a validator :) also use effect to instant there was a data driven thread around here somewhere.
@Mugen245: Go
Ahh okay thanks :) I'll give it another go.