I've made a chain beam, much like one of the tutorials on the forum.
Problem is that sometimes the chains seems to jump back to the stalker wich is shooting this chain beam.
It doesent damage him, but sometimes when the thing is supposed to hit 5 targets it hits like 2. I've been messing about and cant seem to figure out what is wrong, anyone that can give me some insight? The stalker should be excluded from the target filters. Also it seems to be a data editor effect issue, not actor, cuz this shit happens more and less when i mess about there.
The chain is supposed to go something like this:
stalker shoots -> first set -> damage, first search -> second set -> damage, second search -> third set ect...
The "jumping back" is usually an actor issue, when the targets are killed by the chain beam damage effect. The units are removed instantly, so the launch host for the beam falls back to the caster. So the next beam in the chain does not travel from the dead unit to the next unit, but from the caster.
You can, for example, fix this by using a site actor.
The "jumping back" is usually an actor issue, when the targets are killed by the chain beam damage effect. The units are removed instantly, so the launch host for the beam falls back to the caster. So the next beam in the chain does not travel from the dead unit to the next unit, but from the caster.
You can, for example, fix this by using a site actor.
Not to hijack this thread, but on a related note, can you go into this a little more Kueken? I've been trying to get a chain lightning tower with delay working for weeks.
Ok, i've ruled out it beeing the target dying, since i've tested with enough dmg to kill all targets it hits.
Also, it only happens occationally, seems to have something to do with the target units facing, like sometimes when the targets start running back this happens more frequently. Also it seems to happen more often when there's a bigger distance between targets. I've been trying different settings in the effect target fields, and that seems to be where the problem lies.
I've made a chain beam, much like one of the tutorials on the forum. Problem is that sometimes the chains seems to jump back to the stalker wich is shooting this chain beam. It doesent damage him, but sometimes when the thing is supposed to hit 5 targets it hits like 2. I've been messing about and cant seem to figure out what is wrong, anyone that can give me some insight? The stalker should be excluded from the target filters. Also it seems to be a data editor effect issue, not actor, cuz this shit happens more and less when i mess about there.
The chain is supposed to go something like this: stalker shoots -> first set -> damage, first search -> second set -> damage, second search -> third set ect...
Anyone?
The "jumping back" is usually an actor issue, when the targets are killed by the chain beam damage effect. The units are removed instantly, so the launch host for the beam falls back to the caster. So the next beam in the chain does not travel from the dead unit to the next unit, but from the caster.
You can, for example, fix this by using a site actor.
@Kueken531: Go
if this was the case, wouldent it bounce all the times its supposed to?
Not to hijack this thread, but on a related note, can you go into this a little more Kueken? I've been trying to get a chain lightning tower with delay working for weeks.
Ok, i've ruled out it beeing the target dying, since i've tested with enough dmg to kill all targets it hits. Also, it only happens occationally, seems to have something to do with the target units facing, like sometimes when the targets start running back this happens more frequently. Also it seems to happen more often when there's a bigger distance between targets. I've been trying different settings in the effect target fields, and that seems to be where the problem lies.
So it is definitely not an issue of your effect tree targeting/being sourced from your caster unit?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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