Under the Models data type there are fields. Look at the Leviathan Death model for how to set it up. You then use the Model Event event to use an Animation Set Time action.
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I'm sorry I'm lost, what exactly must I do ? I went to the model section, and looked the ghost model, and then the leviathan death one, but I have no idea what to do.
Can you help ?
Sorry, my bad that is an example to play sounds automatically.
I meant the New Folsom Prison Tower model.
You get the Animation: Events fields. The Animation is the animation that when played triggers the event. The Name is a string for referring to the event like the timer name field for actor timers. The Payload is the sound to play (might be able to do more). Time is the time point in the animation to trigger the event. Type is what it does but so far only Custom and Sound are known to work. Use a Custom type.
Then under your actor have a Model Event event with a Model Event Name term.
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Hi, I've always disliked the way ghosts stand up and raise their gun up when standing still.
I've always prefered the animation they do right before, when they are like "ready for attack".
Is there a way to loop that animation forever so they never stand up ?
That animation :
http://vignette2.wikia.nocookie.net/starcraft/images/0/02/Ghost_SC2_DevRend2.jpg/revision/latest?cb=20080630035605
I would use a model event just to reset the animation.
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Uh okay, and how do you do that please ? ^^
Under the Models data type there are fields. Look at the Leviathan Death model for how to set it up. You then use the Model Event event to use an Animation Set Time action.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I'm sorry I'm lost, what exactly must I do ? I went to the model section, and looked the ghost model, and then the leviathan death one, but I have no idea what to do. Can you help ?
Sorry, my bad that is an example to play sounds automatically.
I meant the New Folsom Prison Tower model.
You get the Animation: Events fields. The Animation is the animation that when played triggers the event. The Name is a string for referring to the event like the timer name field for actor timers. The Payload is the sound to play (might be able to do more). Time is the time point in the animation to trigger the event. Type is what it does but so far only Custom and Sound are known to work. Use a Custom type.
Then under your actor have a Model Event event with a Model Event Name term.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg