Okay, I'm new here, but I've been stuck on this problem for about 4 hours, and i'm frustrated and tired.
The problem is simple, I have an ability that launches a missile in a direction, and the first enemy it comes in contact to takes damage. The problem is that my unit that launches the missile is a Hero, with both attributes and an Experience bar. So when this missile hits an enemy, the hero is not recieving experience, nor is the attribute boosting the damage of the attribute.
So simply: How do i connect effects to units that that are outside of the effects. (Or how do i connect that damage effect back to the ability caster, rather than the missile itself.)
The search behavior needs to be applied by the hero in order for him to get credit from damage done as part of the effect chain. So use a search area effect to find the missile after it launches (using the Launch Missile effect's Launch Effect field) and apply the search behavior to it.
there's a "transfer behavior" field in the launch missile effect I theorized might be there to do something similar but it causes the game to crash whenever I do something with it, so I'm guessing it's unimplemented.
Okay, I'm new here, but I've been stuck on this problem for about 4 hours, and i'm frustrated and tired.
The problem is simple, I have an ability that launches a missile in a direction, and the first enemy it comes in contact to takes damage. The problem is that my unit that launches the missile is a Hero, with both attributes and an Experience bar. So when this missile hits an enemy, the hero is not recieving experience, nor is the attribute boosting the damage of the attribute.
So simply: How do i connect effects to units that that are outside of the effects. (Or how do i connect that damage effect back to the ability caster, rather than the missile itself.)
The search behavior needs to be applied by the hero in order for him to get credit from damage done as part of the effect chain. So use a search area effect to find the missile after it launches (using the Launch Missile effect's Launch Effect field) and apply the search behavior to it.
there's a "transfer behavior" field in the launch missile effect I theorized might be there to do something similar but it causes the game to crash whenever I do something with it, so I'm guessing it's unimplemented.
Wow, thank you so much! That fixed my problem!