Sorry thought he did some kind of stop frame animation. Having seen the whole vids I see it just adjusts size in a pulsating fashion if that is what is being referred to.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Hi, look here :
Do you see the White animated dot on the minimap representing the hero here called "Razorface" ?
How can I make an animated dot like that ?
Thanks again for your help :)
There are actor events to swap the minimap icon using the Minimap Icon event action. Just add a sequential timer event and you can do basic animation.
Also if you are linking a 50 minute video please give a time on the video when a desired feature is shown.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Oh sorry, it's around 7 mins.
where, AtUnit is a game unit, Model is "ping circle" or "ping circle important" Duration is 9999 or higher
Ping - Create a ping for Player at (Position of AtUnit) facing 270.0, using model Model and color Color, lasting Duration seconds
Data Table - Save (Last created ping) as Name in the Global data table
Ping - Set (Name from the Global data table) to use model Model
Ping - Attach (Name from the Global data table) to AtUnit
Ping - Set (Name from the Global data table) color to Color
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Sounds overly complicated.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Hey, my map! Here's exactly how to do it (trigger actions):
- Create ping at point (position of unit)(I believe the ping model is Simple Ping)
- attach ping to unit (last created ping)
- set ping scale (.75)
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
Some campaign dependencies also have hero ping actions.
LOL. Says the guy who suggests frame-by-frame animation using actor events and timers.
Minimap pings are models, so just find the model that looks like that. This is a much simpler and the only sane solution.
@Bilxor: Go
Yeah, and boy still can't believe you did that by yourself.
Man, it's incredible the campaign we can find in here :D
I'll try that when I get home, thanks :)
Sorry thought he did some kind of stop frame animation. Having seen the whole vids I see it just adjusts size in a pulsating fashion if that is what is being referred to.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg