I tried that a little bit ago, but I was draining the energy of the guy I attacked. How do I make the effect run on the attacking unit whenever he attacks?
weapons do have a costfield. should be something like cost-cost: (0|0|0|0):(Deactivated....
i use the german version so cant say for sure.
if you double click on that field and just scroll down in the new window, there are vital stats that you can edit. when you set the cost for energy to something likee 5, it should remove 5 energy from the fireing unit.
haven't used it myself, but it should work like that, just test it
I'm trying to make an attack drain energy on use, but since there's no "cost" section for weapons, I'm not really sure how to do it.
Modify Unit effects can drain energy. Combine with a validator to check if energy is available so the attack will fail if the unit is out of energy.
@RileyStarcraft: Go
I tried that a little bit ago, but I was draining the energy of the guy I attacked. How do I make the effect run on the attacking unit whenever he attacks?
Anyone?
weapons do have a costfield. should be something like cost-cost: (0|0|0|0):(Deactivated....
i use the german version so cant say for sure.
if you double click on that field and just scroll down in the new window, there are vital stats that you can edit. when you set the cost for energy to something likee 5, it should remove 5 energy from the fireing unit.
haven't used it myself, but it should work like that, just test it
I don't see a cost field...
Am I blind or is the German version that different?
Do you have show advanced fields off?
Oh my gosh...
Thank you!
*facepalm*