I'm trying to do a spell that might get complicated. It is an instant ability (meaning, it activates as soon as you click the button, examples in WC3 would be War Stomp, Water Elemental or Berserk) that gives a hero a buff and, while the buff lasts, the hero will have a chance (let's say 20%) of moving (either instantly or with a sonic speed) to another target and attacking it (with no weapon cooldown between the killing blow and the attack on the new victim). Can it be done with the Data Editor alone? How would I do it then?
But I also have another question about the Help guide. It's that guide that shows a race's units and what units they're good against or bad against. My question is: can we have them in two separate "sections", for example, can I have the Zealot in Protoss Units and Terran Units?
1. It can be done with the data editor. Give your buff a damage response on the attacker with a 20% chance that when the damage is fatal it then uses a search area effect and a teleport effect with a weapon like damage effect on landing. If you really want the weapon cd to be reset then you need a trigger.
2.Dont know.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
2. Not directly. You can duplicate the unit and actor while leaving everything else blank, and then set the "dummy" unit to be in the other race's tech tree list or whatever. Actually there might be a way to actually do it with the same unit, but I'm not sure, and unless it is something really simple, like checking a box, I wouldn't mess with it.
I believe 2.) might bug because clicking the Zealot button usually leads to Protoss Units, no idea what would happen if the Zealot was on two sections.
What is a damage response? Behavior, effect? Sorry, I'm transiting from the World Editor to the StarCraft II Editor and this is all a bit new to me =P
My brother who you probably already know from the hive workshop is working on it. Seems the damage response does not work for attacker when fatal is enabled. An easy work around is a validator of the Unit Compare Vital type so that the effect tree can only trigger when the target damage is less than 1 hits worth of damage.
Hey there!
I'm trying to do a spell that might get complicated. It is an instant ability (meaning, it activates as soon as you click the button, examples in WC3 would be War Stomp, Water Elemental or Berserk) that gives a hero a buff and, while the buff lasts, the hero will have a chance (let's say 20%) of moving (either instantly or with a sonic speed) to another target and attacking it (with no weapon cooldown between the killing blow and the attack on the new victim). Can it be done with the Data Editor alone? How would I do it then?
But I also have another question about the Help guide. It's that guide that shows a race's units and what units they're good against or bad against. My question is: can we have them in two separate "sections", for example, can I have the Zealot in Protoss Units and Terran Units?
Thank you in advance!
1. It can be done with the data editor. Give your buff a damage response on the attacker with a 20% chance that when the damage is fatal it then uses a search area effect and a teleport effect with a weapon like damage effect on landing. If you really want the weapon cd to be reset then you need a trigger.
2.Dont know.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@Wc3SRui: Go
1. ^
2. Not directly. You can duplicate the unit and actor while leaving everything else blank, and then set the "dummy" unit to be in the other race's tech tree list or whatever. Actually there might be a way to actually do it with the same unit, but I'm not sure, and unless it is something really simple, like checking a box, I wouldn't mess with it.
Great to be back and part of the community again!
I believe 2.) might bug because clicking the Zealot button usually leads to Protoss Units, no idea what would happen if the Zealot was on two sections.
What is a damage response? Behavior, effect? Sorry, I'm transiting from the World Editor to the StarCraft II Editor and this is all a bit new to me =P
Not too rough..
abilities:
effect instant
effects:
Set -> Apply behavior & Create persistent (.2chance w/ search area as periodic effect) -> search area -> teleport
behaviors:
buff type, modifications+ = combat, damage dealt multiplier 100
@Wc3SRui: Go
My brother who you probably already know from the hive workshop is working on it. Seems the damage response does not work for attacker when fatal is enabled. An easy work around is a validator of the Unit Compare Vital type so that the effect tree can only trigger when the target damage is less than 1 hits worth of damage.
Here is a good reference for fields:
http://wiki.sc2mapster.com/galaxy/data/behaviors/buff/
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg